No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[File:Combat.png]] | [[File:Combat.png]] | ||
Combat currently has two damage types: [[Attack|Melee]] and [[Magic]]. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every | Combat currently has two damage types: [[Attack|Melee]] and [[Magic]]. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die. XP is gained regardless of how many [[Monsters]] you defeat and is applied constantly throughout the hour. Loot is dropped only upon defeating a monster. | ||
When engaging in combat, there are two styles to choose from: [[Attack|Melee]]/[[Magic]] XP and [[Defence]] XP. | When engaging in combat, there are two styles to choose from: [[Attack|Melee]]/[[Magic]] XP and [[Defence]] XP. Using the offensive style will level up your respective attack level. | ||
Using the offensive style will level up your respective attack level. | |||
[[File:Melee_style.png]] | [[File:Melee_style.png]] |
Revision as of 22:44, 5 April 2023
Combat currently has two damage types: Melee and Magic. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die. XP is gained regardless of how many Monsters you defeat and is applied constantly throughout the hour. Loot is dropped only upon defeating a monster.
When engaging in combat, there are two styles to choose from: Melee/Magic XP and Defence XP. Using the offensive style will level up your respective attack level.
Using the defensive style will level up your defence skill, which applies to both melee and magic defence.