No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
Embark on a journey through the 25 Clan territories, each endowed with a unique share of BRUSH emissions bestowed from the Primeval BRUSH Tree. Dive into the strategic play of claiming lands and defending from attackers. From the Whispering Woods to the Skyreach Peaks, every territory awaits conquest! | Embark on a journey through the 25 Clan territories, each endowed with a unique share of BRUSH emissions bestowed from the Primeval BRUSH Tree. Dive into the strategic play of claiming lands and defending from attackers. From the Whispering Woods to the Skyreach Peaks, every territory awaits conquest! | ||
=== Warriors === | |||
A clan leader can assign up to 40 clan members as warriors to fight on behalf of the clan. 20 to attack and defend territories and 20 to attack/defend vaults. After assigning warriors there is a 3-day cooldown applied to the clan, and also on individual heroes in case they jump to another clan. Both territory and vault warriors are assigned at once and share this cooldown. Leaving a clan, leaves your post if you are assigned and it will not be automatically reassigned if rejoining, this prevents clan hopping between battles due to the 3-day cool down. | |||
Warriors don't die in battle. They simply provide skill-level stats for the battle engine, see more below under Battles. So don't worry if you are assigned as a warrior, you don't have to do anything, except levelling up your skills to help the clan! | |||
=== Territories === | === Territories === | ||
25 territories | There are 25 territories in total, each with a percentage of BRUSH that is given to the territory each time the Primeval BRUSH Tree is shaken by someone. The BRUSH in the tree is automatically spawned from the BRUSH farms on PaintSwap, a portion of the total BRUSH emissions. | ||
* 5 Territories - 10% each | * 5 Territories - 10% each | ||
Line 10: | Line 15: | ||
* 10 Territories - 2% each | * 10 Territories - 2% each | ||
Each clan can only own one territory at a time and the rewards have to be claimed with the harvest button which can be done every 8 hours: | The BRUSH tree can be shaken every 3 hours and 45 mins: | ||
[[File:Harvest.png | |||
[[File:Shake.png]] | |||
A clan leader can claim an unclaimed territory or attack any other territory owned by another clan. The battle outcome is determined by the Territory Warriors. Each clan can only own one territory at a time and the rewards have to be claimed with the harvest button which can be done every 8 hours: | |||
[[File:Harvest.png]] | |||
Once harvested it goes into a new clan Bank Vault and starts a 7-day lock. | |||
=== Bank Vaults === | |||
Any clan can try to attack a vault to steal 10% of the remaining funds. If winning, the funds will be locked in a new vault (in the winning clan) with the same terms. Once the (remaining) funds are released the clan can choose to distribute to heroes of their choice. If a clan attacks and fails to win, it will lose 10% of its own locked funds (if any), and split into the game treasure and DAO funds (+burned). The battle outcome is determined by the Vault Warriors. | |||
=== Battles === | |||
A clan can attack one territory per 4h and one bank vault per 24h. Each time a battle is started all warriors are randomly assigned a skill and an opponent. The chance to beat the opposing player increases with the assigned skill level, but with a twist. The skill level is divided by 20 and given a random number between 0 and the floored division result +1. | |||
points = fn(Math.floor(level / 20) + 1) | |||
The function fn is counting 1-bits from the max points given. Level 100 results in 6 bits, for example 0 1 0 1 0 1, which gives 3 points. 1 1 1 1 1 1 would give 6 points and so on. Skill levels 1 to 19 would result in points between 0 and 1. | |||
Given a fight of skill level 39 vs 97, player 1 would get a random number between 0 and 2. Player 2 would get a random number between 0 and 5. This gives a small chance of lower-level warriors winning a battle so it's not just whose level is higher that guarantees a win. To get the best battle outcome, warriors would aim at levels of 20, 40, 60, etc. The clan with the most won 1v1 duels wins the overall battle. If there is a total draw, the defender wins. The full results can be seen in the battle logs: | |||
[[File:Battle result.png]] |
Revision as of 08:19, 30 January 2024
Embark on a journey through the 25 Clan territories, each endowed with a unique share of BRUSH emissions bestowed from the Primeval BRUSH Tree. Dive into the strategic play of claiming lands and defending from attackers. From the Whispering Woods to the Skyreach Peaks, every territory awaits conquest!
Warriors
A clan leader can assign up to 40 clan members as warriors to fight on behalf of the clan. 20 to attack and defend territories and 20 to attack/defend vaults. After assigning warriors there is a 3-day cooldown applied to the clan, and also on individual heroes in case they jump to another clan. Both territory and vault warriors are assigned at once and share this cooldown. Leaving a clan, leaves your post if you are assigned and it will not be automatically reassigned if rejoining, this prevents clan hopping between battles due to the 3-day cool down.
Warriors don't die in battle. They simply provide skill-level stats for the battle engine, see more below under Battles. So don't worry if you are assigned as a warrior, you don't have to do anything, except levelling up your skills to help the clan!
Territories
There are 25 territories in total, each with a percentage of BRUSH that is given to the territory each time the Primeval BRUSH Tree is shaken by someone. The BRUSH in the tree is automatically spawned from the BRUSH farms on PaintSwap, a portion of the total BRUSH emissions.
- 5 Territories - 10% each
- 10 Territories - 3% each
- 10 Territories - 2% each
The BRUSH tree can be shaken every 3 hours and 45 mins:
A clan leader can claim an unclaimed territory or attack any other territory owned by another clan. The battle outcome is determined by the Territory Warriors. Each clan can only own one territory at a time and the rewards have to be claimed with the harvest button which can be done every 8 hours:
Once harvested it goes into a new clan Bank Vault and starts a 7-day lock.
Bank Vaults
Any clan can try to attack a vault to steal 10% of the remaining funds. If winning, the funds will be locked in a new vault (in the winning clan) with the same terms. Once the (remaining) funds are released the clan can choose to distribute to heroes of their choice. If a clan attacks and fails to win, it will lose 10% of its own locked funds (if any), and split into the game treasure and DAO funds (+burned). The battle outcome is determined by the Vault Warriors.
Battles
A clan can attack one territory per 4h and one bank vault per 24h. Each time a battle is started all warriors are randomly assigned a skill and an opponent. The chance to beat the opposing player increases with the assigned skill level, but with a twist. The skill level is divided by 20 and given a random number between 0 and the floored division result +1.
points = fn(Math.floor(level / 20) + 1)
The function fn is counting 1-bits from the max points given. Level 100 results in 6 bits, for example 0 1 0 1 0 1, which gives 3 points. 1 1 1 1 1 1 would give 6 points and so on. Skill levels 1 to 19 would result in points between 0 and 1.
Given a fight of skill level 39 vs 97, player 1 would get a random number between 0 and 2. Player 2 would get a random number between 0 and 5. This gives a small chance of lower-level warriors winning a battle so it's not just whose level is higher that guarantees a win. To get the best battle outcome, warriors would aim at levels of 20, 40, 60, etc. The clan with the most won 1v1 duels wins the overall battle. If there is a total draw, the defender wins. The full results can be seen in the battle logs: