Clan Wars: Difference between revisions

From Estfor Kingdom
(Added no XP on hero death)
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'''<u>If a hero dies during a fight, no XP will be earned.</u>'''  
'''<u>If a hero dies during a fight, no XP will be earned.</u>'''  


XP is gained regardless of how many [[Monsters]] you defeat and is applied constantly throughout the hour only if you survive. Loot is dropped only upon defeating a monster.
XP is gained depending on how many [[Monsters]] you defeat and is applied only if you survive. Loot is dropped only upon defeating a monster.


When engaging in combat, there are two styles to choose from: [[Attack|Melee]]/[[Magic]] XP and [[Defence]] XP. Using the offensive style will level up your respective attack level.  
When engaging in combat, there are two styles to choose from: [[Attack|Melee]]/[[Magic]] XP and [[Defence]] XP. Using the offensive style will level up your respective attack level.  

Revision as of 11:34, 13 July 2023

Combat.png

Combat currently has two damage types: Melee and Magic. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die.

If a hero dies during a fight, no XP will be earned.

XP is gained depending on how many Monsters you defeat and is applied only if you survive. Loot is dropped only upon defeating a monster.

When engaging in combat, there are two styles to choose from: Melee/Magic XP and Defence XP. Using the offensive style will level up your respective attack level.

Melee style.png


Using the defensive style will level up your defence skill, which applies to both melee and magic defence.[1]


Defence style.png