The Migration Update:
Now that the bridging process is all behind us, we can focus more on what's in store for players in this massive update: tons of new content and balance changes! Brace yourselves, this is gonna be a lot.
To get things started, heres a TLDR version of the whole update:
TLDR
- Shards and its Lore
- New Farming Skill
- Melee - Gets off-hand daggers to dual wield
- Ranged - Gets crossbows which shoot 2 arrows at a time + 2 New arrow add-ons.
- Magic - Gets Books which over higher base atk at the cost of health
- Woodcutting - LV 100+ Targets, Primordial Chests and Shards
- Firemaking - Charcoal Recipes--> higher XP than Ash
- Fishing - LV 100+ Targets, New Tools, Aether Chests and Shards
- Cooking - LV 100+ New recipes from Fishing.
- Mining - LV 100+ Targets, Celestial Chests and Shards
- Smithing - Lv 100+ Recipes: Making Dagger Fragments with shards, Merging fragments, and Nail Recipes.
- Crafting - LV 100+ Recipes: Making Book Fragments with shards, Merging fragments, Planks and Plot Recipes.
- Theiving - LV 100+ Targets, Void Chests and Shards
- Fletching - LV 100+ Recipes: Making Crossbow Fragments with shards and Merging Fragments.
- Alchemy - New Potion Recipes that heal and increase Melee, Ranged, and Magic Attacks.
- Forging - Refine Shards into the next cycle (Primordial --> Aether --> Arcane --> Astral --> Void --> Primordial
- Other Game Additions- Level cap raised to 140, T6 Dailes and Weeklies, Quest Re-Rewards, and more.
- Balance Changes- Shop Price reduction, Checkpoint systems, Boosted quest XP, Evolution changes, Anti Farm measures and More!
The Story
After the recent earthquake that brought about explainable overgrowths, unusual wildlife activity, and the emergence of monsters in the Mountain's Peaks, crystals of pure energy called "Shards" began appearing around the kingdom as well. These shards came in different colors and somehow resonate with magic. The heroes of the story began collecting and studying these new found crystals.
Through their research, they found out that these shards are not just crytallized forms of pure energies-- they were also used as repositories of knowledge from a long forgotten civilization. This mysterious civilization preserved their knowledge in the form of fragments and protected it from outsiders by splitting these fragments into their components: crystalized forms of pure energies. They understood the world and magic in ways beyond comprehension of the current Diatas. They mastered and manipulated the five energies that govern our world:
Primordial Energy is the energy of life and nature. It emerges from the deepest void and is the seed of all creation. It is the bridge between nothingness and to that which has physical form.
Aether Energy is the energy of physical matter and form. The link between the tangible and intangible. It arises from raw primal energy and transitions into Arcane Energy.
Arcane Energy is the energy of the elements- Fire, Earth, Wind, Water. These forces shape our physical world and other celestial bodies which then transforms into Astral Energy.
Astral Energy is the energy of the heavens and deities. It embodies celestial phenomena like weather, time, and gravity. All astral energy inevitably turns into void energy.
Void energy is the energy that comes from infinity and nothingness at the same time. It is infinite possibilities within absolute emptiness and from it, primordial energy is born.
And now, the heroes continue their quest, scouring the lands for these shards to piece together the fragments of lost knowledge. Why did they go through such extent to preserve their knowledge? What happened to them? Each shard they uncover brings them closer to understanding the wisdom of the ancient civilization—its mastery of energies, its culture, and its story.
Introducing the New Farming Skill:
The Farming Skill is an Evolved-Only skill that has 2 sub skills, Gathering which lets you Forage the wild for readily available food, materials and ingredients; and Cultivating which allows you to grow the seeds you gather into useful resources.
Gathering
Gathering is the bread and butter of Farming and is the only way to get Fertile Soil and Seeds which are needed in Cultivating. Gathering doesnt really consume anything but it mainly requires that you have the appopriate pass(can be bought from the shop) for the target locations. Here's a quick cheatsheet:
Location: | Meadow | Grasslands | Plains | Riverbank | Forest | Cliffs |
Lv Req: | 1 | 10 | 25 | 40 | 60 | 75 |
XP per hour: | 25 | 40 | 65 | 105 | 135 | 160 |
Required Pass: | None | Initiate Gatherer's Pass | Adept Gatherer's Pass | Adept Gatherer's Pass | Experienced Gatherer's Pass | Experienced Gatherer's Pass |
Drop 1: | Wild Strawberry | Glimmer Leaf | Wild Cherries | Wild Carrot | Red Apple | Peach |
Qty per hour: | 120 | 1 | 120 | 80 | 60 | 60 |
Dice Reward 1: | Fertile Soil | Fool's Berry | Fertile Soil | Fertile Soil | Unknown Seed | Unknown Seed |
Qty: | 1 | 1 | 1 | 1 | 1 | 1 |
Drop Chance: | 20.83% | 41.66% | 41.66% | 62.49% | 20.83% | 29.16% |
Dice Reward 2: | Wild Seed | Wild Seed | Wild Seed | Unknown Seed | Lindwyn Berries | Blomsbryd |
Qty: | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Drop Chance: | 12.50% | 20.83% | 29.17% | 12.50% | 4.17% | 4.17% |
Dice Reward 3: | Golden Scarab | Widow's Cherries | Purperella | Riparis | Lyfbloom | Golden Scarab |
Qty: | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Drop Chance: | 0.0015% | 4.17% | 4.17% | 4.17% | 4.17% | 0.0122% |
Dice Reward 4: | Golden Scarab | Golden Scarab | Golden Scarab | Golden Scarab | ||
Qty: | 100.00% | 100.00% | 100.00% | 100.00% | ||
Drop Chance: | 0.00% | 0.0031% | 0.0061% | 0.0061% | 0.0061% | 0.00% |
Location: | Ruins | Marshlands | Wetlands | Plateau | Bluff | Ridge |
Lv Req: | 85 | 95 | 100 | 110 | 120 | 130 |
XP per hour: | 335 | 480 | 630 | 780 | 890 | 1000 |
Required Pass: | Veteran Gatherer's Pass | Veteran Gatherer's Pass | Explorer's Pass | Explorer's Pass | Pathfinder's Pass | Pathfinder's Pass |
Drop 1: | Elder Berries | Riparis | Fool's Berry | Honey | Shimmerweed | Frost Blossom |
Qty per hour: | 50 | 1 | 1 | 36 | 1 | 1 |
Dice Reward 1: | Mysterious Seed | Mysterious Seed | Lumelila | Shimmerweed | Honey | Ancient Seed |
Qty: | 1 | 1 | 1 | 1 | 1 | 1 |
Drop Chance: | 20.83% | 29.16% | 41.66% | 49.99% | 41.66% | 20.83% |
Dice Reward 2: | Ornflower | Alderskorn Berries | Obscure Seed | Obscure Seed | Ancient Seed | Arcane Chest |
Qty: | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Drop Chance: | 4.17% | 4.17% | 12.50% | 20.83% | 12.50% | 16.67% |
Dice Reward 3: | Golden Scarab | Styrgarm | Arcane Chest | Arcane Chest | Arcane Chest | Evigor Fruit |
Qty: | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Drop Chance: | 0.0122% | 4.17% | 4.17% | 8.33% | 12.50% | 4.17% |
Dice Reward 4: | Golden Scarab | Golden Scarab | Golden Scarab | Golden Scarab | Golden Scarab | |
Qty: | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | |
Drop Chance: | 0.00% | 0.0122% | 0.0244% | 0.0244% | 0.0244% | 0.0488% |
There is also a race to LV 100 Farming with a $BRUSH reward!
Arcane Chests
Arcane Chests are exclusive to the Farming profession and it requires an Omni Key to open. They primarily contain Arcane Shards but can occasionally contain Astral and Void Shards.
Loot | Chance % | QTY |
ARCANE SHARD | 54% | 1 |
ASTRAL SHARD | 20% | 1 |
ARCANE SHARD | 10% | 2 |
VOID SHARD | 10% | 1 |
ARCANE SHARD | 5% | 3 |
OMNI SHARD | 1% | 1 |
Or simply:
Loot | Chance % | QTY |
ARCANE SHARD | 69% | 1~3 |
ASTRAL SHARD | 20% | 1 |
VOID SHARD | 10% | 1 |
OMNI SHARD | 1% | 1 |
Cultivating
Growing the gathered seeds from the wild may be the most efficient way to reproduce rare materials for alchemy. It requires a prepared farming plot (these are produced via Crafting. More info on that below), some seeds, and some bonemeal as fertilizer. Heres a table for that:
Recipe | Min Farming LV | Exp per hour | Input 1 | Qty | Input 2 | Qty | Input 3 | Qty | Output | Qty |
Small Plot - Wild Seed | 10 | 100 | Small Plot | 1 | Wild Seed | 20 | BONEMEAL | 2500 | Wild Sprout | 16 |
Small Plot - Unknown Seed | 20 | 200 | Small Plot | 1 | Unknown Seed | 20 | BONEMEAL | 2500 | Unknown Sprout | 13 |
Small Plot - Mysterious Seed | 30 | 300 | Small Plot | 1 | Mysterious Seed | 20 | BONEMEAL | 2500 | Mysterious Sprout | 10 |
Medium Plot - Wild Seed | 20 | 200 | Medium Plot | 1 | Wild Seed | 40 | BONEMEAL | 5000 | Wild Sprout | 32 |
Medium Plot - Unknown Seed | 40 | 400 | Medium Plot | 1 | Unknown Seed | 40 | BONEMEAL | 5000 | Unknown Sprout | 26 |
Medium Plot - Mysterious Seed | 50 | 600 | Medium Plot | 1 | Mysterious Seed | 40 | BONEMEAL | 5000 | Mysterious Sprout | 20 |
Medium Plot - Obscure Seed | 40 | 800 | Medium Plot | 1 | Obscure Seed | 20 | BONEMEAL | 5000 | Obscure Sprout | 8 |
Large Plot - Wild Seed | 30 | 400 | Large Plot | 1 | Wild Seed | 80 | BONEMEAL | 10000 | Wild Sprout | 64 |
Large Plot - Unknown Seed | 60 | 800 | Large Plot | 1 | Unknown Seed | 80 | BONEMEAL | 10000 | Unknown Sprout | 52 |
Large Plot - Mysterious Seed | 70 | 1200 | Large Plot | 1 | Mysterious Seed | 80 | BONEMEAL | 10000 | Mysterious Sprout | 40 |
Large Plot - Obscure Seed | 60 | 1600 | Large Plot | 1 | Obscure Seed | 40 | BONEMEAL | 10000 | Obscure Sprout | 16 |
Large Plot - Ancient Seed | 50 | 2000 | Large Plot | 1 | Ancient Seed | 20 | BONEMEAL | 10000 | Ancient Sprout | 6 |
On a Exp/Seed angle, this is what it looks like:
Seed | XP per Seed | QTY per hour | XP per hour |
Wild Seed | 5 | 20~80 | 100~400 |
Unknown Seed | 10 | 20~80 | 200~800 |
Mysterious Seed | 15 | 20~80 | 300~1200 |
Obscure Seed | 40 | 20~40 | 800~1600 |
Ancient Seed | 100 | 20 | 2000 |
Cultivation actions are locked as 8-hours per action and each cultivating action will take 1 action slot. This means that to Cultivate for 8 hours, you must queue 3 8-hour queues (no 24-h single action cultivating).
Harvesting
Now that your seeds have grown, you can harvest them to see what grew out of them.
Wild Sprout | Chance | QTY | Unknown Sprout | Chance | QTY | Mysterious Sprout | Chance | QTY | ||
Widow's Cherries | 20.00% | 20 | Wild Carrot | 20.00% | 40 | Alderskorn Berries | 20.00% | 5 | ||
Wild Strawberry | 20.00% | 30 | Lindwyn Berries | 20.00% | 20 | Ornflower | 15.00% | 2 | ||
Wild Cherries | 15.00% | 30 | Lyfbloom | 15.00% | 2 | Styrgarm | 15.00% | 2 | ||
Purperella | 15.00% | 2 | Blomsbryd | 15.00% | 2 | Lumelila | 15.00% | 5 | ||
Fool's Berry | 10.00% | 10 | Riparis | 10.00% | 10 | Shimmerweed | 15.00% | 5 | ||
Glimmer Leaf | 10.00% | 20 | Red Apple | 10.00% | 40 | Riparis | 10.00% | 3 | ||
Riparis | 10.00% | 2 | Peach | 10.00% | 40 | Elder Berries | 10.00% | 40 | ||
Obscure Sprout | Chance | QTY | Ancient Sprout | Chance | QTY | |||||
Lumelila | 20.00% | 10 | Shimmerweed | 20.00% | 15 | |||||
Alderskorn Berries | 20.00% | 20 | Evigor Fruit | 20.00% | 10 | |||||
Purperella | 12.00% | 5 | Purperella | 12.00% | 10 | |||||
Lyfbloom | 12.00% | 5 | Lyfbloom | 12.00% | 10 | |||||
Blomsbryd | 12.00% | 5 | Blomsbryd | 12.00% | 10 | |||||
Ornflower | 12.00% | 5 | Ornflower | 12.00% | 10 | |||||
Styrgarm | 12.00% | 5 | Styrgarm | 12.00% | 10 |
New Contents:
Melee Combat Skill
Daggers, or as they are called in the old tongue, "Cledyrs", are a new addition to a warrior's arsenal.These are OFFHAND ONLY equipment and are substitutes for Shield. Daggers can be obtained by acquiring enough fragments which are made from shards (more on this later). To give you an idea of how this affects melee combat, heres a table to compare the stats of shields and daggers.
For shields:
Shields | Min Level Req | MeleeAttack | MagicAttack | RangedAttack | MeleeDefence | MagicDefence | RangedDefence | HealthStat |
Bronze Shield | 1 | 0 | 0 | 0 | 3 | -6 | 3 | 2 |
Iron Shield | 10 | 1 | 0 | 0 | 6 | -12 | 6 | 4 |
Mithril Shield | 20 | 2 | 0 | 0 | 12 | -18 | 12 | 6 |
Adamantine Shield | 30 | 3 | 0 | 0 | 12 | -20 | 12 | 8 |
Runite Shield | 50 | 4 | 0 | 0 | 18 | -22 | 18 | 10 |
Titanium Shield | 70 | 5 | 0 | 0 | 24 | -28 | 24 | 12 |
Orichalcum Shield | 90 | 6 | 0 | 0 | 28 | -30 | 28 | 14 |
Orichalcum Shield Lvl 1 | 90 | 7 | 0 | 0 | 28 | -27 | 28 | 15 |
Orichalcum Shield Lvl 2 | 90 | 8 | 0 | 0 | 28 | -24 | 28 | 16 |
Orichalcum Shield Lvl 3 | 90 | 9 | 0 | 0 | 28 | -21 | 28 | 17 |
Orichalcum Shield Lvl 4 | 90 | 10 | 0 | 0 | 28 | -18 | 28 | 18 |
Orichalcum Shield Lvl 5 | 90 | 11 | 0 | 0 | 28 | -15 | 28 | 19 |
For Daggers:
Daggers | Min Level Req | MeleeAttack | MagicAttack | RangedAttack | MeleeDefence | MagicDefence | RangedDefence | HealthStat |
Effyd Cledyr | 10 | 1 | 0 | 0 | 0 | -6 | 0 | 0 |
Haearn Cledyr | 25 | 3 | 0 | 0 | 0 | -12 | 0 | 0 |
Ithrith Cledyr | 40 | 8 | 0 | 0 | 0 | -18 | 0 | 0 |
Adama Cledyr | 60 | 15 | 0 | 0 | 0 | -20 | 0 | 0 |
Rhun Cledyr | 80 | 20 | 0 | 0 | 0 | -22 | 0 | 0 |
Itanus Cledyr | 100 | 25 | 0 | 0 | 0 | -28 | 0 | 0 |
Orcalith Cledyr | 120 | 40 | 0 | 0 | 0 | -30 | 0 | 0 |
Effyd Cledyr Lvl 1 | 120 | 42 | 0 | 0 | 0 | -28 | 0 | 0 |
Effyd Cledyr Lvl 2 | 120 | 44 | 0 | 0 | 0 | -26 | 0 | 0 |
Effyd Cledyr Lvl 3 | 120 | 46 | 0 | 0 | 0 | -24 | 0 | 0 |
Effyd Cledyr Lvl 4 | 120 | 48 | 0 | 0 | 0 | -22 | 0 | 0 |
Effyd Cledyr Lvl 5 | 120 | 50 | 0 | 0 | 0 | -20 | 0 | 0 |
And this is a "Dagger" minus "Shield" table so you can see how the same tier of equipment compares in bonuses given:
Daggers vs Shields | Min Level Req | MeleeAttack | MagicAttack | RangedAttack | MeleeDefence | MagicDefence | RangedDefence | HealthStat |
Effyd Cledyr vs Bronze Shield | +9 | +1 | 0 | 0 | -3 | 0 | -3 | -2 |
Haearn Cledyr vs Iron Shield | +15 | +2 | 0 | 0 | -6 | 0 | -6 | -4 |
Ithrith Cledyr vs Mithril Shield | +20 | +6 | 0 | 0 | -12 | 0 | -12 | -6 |
Adama Cledyr vs Adamantine Shield | +30 | +12 | 0 | 0 | -12 | 0 | -12 | -8 |
Rhun Cledyr vs Runite Shield | +30 | +16 | 0 | 0 | -18 | 0 | -18 | -10 |
Itanus Cledyr vs Titanium Shield | +30 | +20 | 0 | 0 | -24 | 0 | -24 | -12 |
Orcalith Cledyr vs Orichalcum Shield | +30 | +34 | 0 | 0 | -28 | 0 | -28 | -14 |
Effyd Cledyr Lvl 1 vs Orichalcum Shield Lvl 1 | +30 | +35 | 0 | 0 | -28 | -1 | -28 | -15 |
Effyd Cledyr Lvl 2 vs Orichalcum Shield Lvl 2 | +30 | +36 | 0 | 0 | -28 | -2 | -28 | -16 |
Effyd Cledyr Lvl 3 vs Orichalcum Shield Lvl 3 | +30 | +37 | 0 | 0 | -28 | -3 | -28 | -17 |
Effyd Cledyr Lvl 4 vs Orichalcum Shield Lvl 4 | +30 | +38 | 0 | 0 | -28 | -4 | -28 | -18 |
Effyd Cledyr Lvl 5 vs Orichalcum Shield Lvl 5 | +30 | +39 | 0 | 0 | -28 | -5 | -28 | -19 |
Ranged Combat Skill
Rangers also get a new type of weapon: Crossbows. These crossbows are called "Kiel" (which means "Fang" in the old tongue) because of the "snake bite" wounds from these double-firing weapons. Lets compare Bows and Crossbows with these tables:
Bow Stats:
BOW AND ARROW | WITH POISON | WITH BRIMSTONE | WITH FOOL'S BERRY EXTRACT | WITH LUMELILA TOXIN | ||||||||||||
Weapon | Min Level Req | Bow Attack | Arrow Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | ||||
Basic Bow | 1 | 1 | 2 | 3 | 3 | 6 | 5 | 8 | 7 | 10 | 12 | 15 | ||||
Bone Bow | 10 | 4 | 4 | 8 | 3 | 11 | 5 | 13 | 7 | 15 | 12 | 20 | ||||
Expert Bow | 20 | 10 | 7 | 17 | 3 | 20 | 5 | 22 | 7 | 24 | 12 | 29 | ||||
Spectral Bow | 40 | 17 | 12 | 29 | 3 | 32 | 5 | 34 | 7 | 36 | 12 | 41 | ||||
Icy Bow | 60 | 24 | 14 | 38 | 3 | 41 | 5 | 43 | 7 | 45 | 12 | 50 | ||||
Glittering Bow | 80 | 30 | 20 | 50 | 3 | 53 | 5 | 55 | 7 | 57 | 12 | 62 | ||||
Godly Bow | 90 | 50 | 25 | 75 | 3 | 78 | 5 | 80 | 7 | 82 | 12 | 87 | ||||
Godly Bow Lvl 1 | 90 | 52 | 25 | 77 | 3 | 80 | 5 | 82 | 7 | 84 | 12 | 89 | ||||
Godly Bow Lvl 2 | 90 | 54 | 25 | 79 | 3 | 82 | 5 | 84 | 7 | 86 | 12 | 91 | ||||
Godly Bow Lvl 3 | 90 | 56 | 25 | 81 | 3 | 84 | 5 | 86 | 7 | 88 | 12 | 93 | ||||
Godly Bow Lvl 4 | 90 | 58 | 25 | 83 | 3 | 86 | 5 | 88 | 7 | 90 | 12 | 95 | ||||
Godly Bow Lvl 5 | 90 | 60 | 25 | 85 | 3 | 88 | 5 | 90 | 7 | 92 | 12 | 97 |
And these are the stats of crossbows:
CROSSBOW AND ARROWS | WITH POISON | WITH BRIMSTONE | WITH FOOL'S BERRY EXTRACT | WITH LUMELILA TOXIN | ||||||||||||
Weapon | Min Level Req | Crossbow Attack | Arrows Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | ||||
Effyd Kiel | 10 | 1 | 4 | 5 | 6 | 11 | 10 | 15 | 14 | 19 | 24 | 29 | ||||
Haearn Kiel | 30 | 4 | 8 | 12 | 6 | 18 | 10 | 22 | 14 | 26 | 24 | 36 | ||||
Ithrith Kiel | 50 | 10 | 14 | 24 | 6 | 30 | 10 | 34 | 14 | 38 | 24 | 48 | ||||
Adama Kiel | 60 | 17 | 24 | 41 | 6 | 47 | 10 | 51 | 14 | 55 | 24 | 65 | ||||
Rhun Kiel | 80 | 24 | 28 | 52 | 6 | 58 | 10 | 62 | 14 | 66 | 24 | 76 | ||||
Vinget Kiel | 100 | 30 | 40 | 70 | 6 | 76 | 10 | 80 | 14 | 84 | 24 | 94 | ||||
Deuion Kiel | 120 | 50 | 50 | 100 | 6 | 106 | 10 | 110 | 14 | 114 | 24 | 124 | ||||
Deuion Kiel Lvl 1 | 120 | 55 | 50 | 105 | 6 | 111 | 10 | 115 | 14 | 119 | 24 | 129 | ||||
Deuion Kiel Lvl 2 | 120 | 60 | 50 | 110 | 6 | 116 | 10 | 120 | 14 | 124 | 24 | 134 | ||||
Deuion Kiel Lvl 3 | 120 | 65 | 50 | 115 | 6 | 121 | 10 | 125 | 14 | 129 | 24 | 139 | ||||
Deuion Kiel Lvl 4 | 120 | 70 | 50 | 120 | 6 | 126 | 10 | 130 | 14 | 134 | 24 | 144 | ||||
Deuion Kiel Lvl 5 | 120 | 75 | 50 | 125 | 6 | 131 | 10 | 135 | 14 | 139 | 24 | 149 |
Now, heres a Crossbows "minus" Bows table to compare their stats:
CROSSBOWS vs BOWS | WITH POISON | WITH BRIMSTONE | WITH FOOL'S BERRY EXTRACT | WITH LUMELILA TOXIN | ||||||||||||
Weapon | Min Level Req | Weapon Attack | Ammo Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | Add-On Attack | TOTAL | ||||
Effyd Kiel vs Basic Bow | +9 | 0 | +2 | +2 | +3 | +5 | +5 | +7 | +7 | +9 | +12 | +14 | ||||
Haearn Kiel vs Bone Bow | +20 | 0 | +4 | +4 | +3 | +7 | +5 | +9 | +7 | +11 | +12 | +16 | ||||
Ithrith Kiel vs Expert Bow | +30 | 0 | +7 | +7 | +3 | +10 | +5 | +12 | +7 | +14 | +12 | +19 | ||||
Adama Kiel vs Spectral Bow | +20 | 0 | +12 | +12 | +3 | +15 | +5 | +17 | +7 | +19 | +12 | +24 | ||||
Rhun Kiel vs Icy Bow | +20 | 0 | +14 | +14 | +3 | +17 | +5 | +19 | +7 | +21 | +12 | +26 | ||||
Vinget Kiel vs Glittering Bow | +20 | 0 | +20 | +20 | +3 | +23 | +5 | +25 | +7 | +27 | +12 | +32 | ||||
Deuion Kiel vs Godly Bow | +30 | 0 | +25 | +25 | +3 | +28 | +5 | +30 | +7 | +32 | +12 | +37 | ||||
Deuion Kiel Lvl 1 vs Godly Bow Lvl 1 | +30 | +3 | +25 | +28 | +3 | +31 | +5 | +33 | +7 | +35 | +12 | +40 | ||||
Deuion Kiel Lvl 2 vs Godly Bow Lvl 2 | +30 | +6 | +25 | +31 | +3 | +34 | +5 | +36 | +7 | +38 | +12 | +43 | ||||
Deuion Kiel Lvl 3 vs Godly Bow Lvl 3 | +30 | +9 | +25 | +34 | +3 | +37 | +5 | +39 | +7 | +41 | +12 | +46 | ||||
Deuion Kiel Lvl 4 vs Godly Bow Lvl 4 | +30 | +12 | +25 | +37 | +3 | +40 | +5 | +42 | +7 | +44 | +12 | +49 | ||||
Deuion Kiel Lvl 5 vs Godly Bow Lvl 5 | +30 | +15 | +25 | +40 | +3 | +43 | +5 | +45 | +7 | +47 | +12 | +52 |
Crossbows have DOUBLE the input amount of Bows. While they are stronger, they are more costly to use.
New Add-Ons
You'll also notice 2 new add-ons to arrows: Fool's Berry Extract and Lumelila Toxin which adds +7 and +12 attack per treated arrow! That's up to +24 Ranged Attack from add-ons alone! These can be obtained via Alchemy's new subskill, Brew. Add-Ons require Fletching LVs to use.
Magic Combat Skill
Books
Mages are not going to fall behind in this update as they have their own new weapons and spells. Mages are introduced to a new way of using magic. Instead of channeling magic through a staff, they are now able to channel different magic through spoken and written words using tomes and manuscripts. Lets compare the bonuses of staves and books.
First lets look at the Staves:
Staff | Min Level Req | MeleeAttack | MagicAttack | RangedAttack | MeleeDefence | MagicDefence | RangedDefence | HealthStat |
Totem Staff | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Sapphire Staff | 10 | 0 | 4 | 0 | 0 | 0 | 0 | 0 |
Emerald Staff | 20 | 0 | 10 | 0 | 0 | 0 | 0 | 0 |
Ruby Staff | 40 | 0 | 17 | 0 | 0 | 0 | 0 | 0 |
Amethyst Staff | 60 | 0 | 24 | 0 | 0 | 0 | 0 | 0 |
Diamond Staff | 80 | 0 | 30 | 0 | 0 | 0 | 0 | 0 |
Dragonstone Staff | 90 | 0 | 50 | 0 | 0 | 0 | 0 | 0 |
Dragonstone Staff 1 | 90 | 0 | 54 | 0 | 0 | 0 | 0 | 0 |
Dragonstone Staff 2 | 90 | 0 | 58 | 0 | 0 | 0 | 0 | 0 |
Dragonstone Staff 3 | 90 | 0 | 62 | 0 | 0 | 0 | 0 | 0 |
Dragonstone Staff 4 | 90 | 0 | 66 | 0 | 0 | 0 | 0 | 0 |
Dragonstone Staff 5 | 90 | 0 | 70 | 0 | 0 | 0 | 0 | 0 |
Then the stats of the books:
Book | Min Level Req | MeleeAttack | MagicAttack | RangedAttack | MeleeDefence | MagicDefence | RangedDefence | HealthStat |
Gynder's Yefir | 10 | 0 | 5 | 0 | 3 | 3 | -6 | -25 |
Risgolron's Yefir | 30 | 0 | 10 | 0 | 6 | 6 | -12 | -52 |
Erudi's Yfrol | 50 | 0 | 15 | 0 | 12 | 12 | -18 | -80 |
Stregarion's Yfrol | 60 | 0 | 25 | 0 | 12 | 12 | -20 | -110 |
Sinlorion's Wysgrif | 80 | 0 | 30 | 0 | 18 | 18 | -22 | -140 |
Hudolwyr's Wysgrif | 100 | 0 | 40 | 0 | 24 | 24 | -28 | -170 |
Odlarion's Wysgrif | 120 | 0 | 60 | 0 | 28 | 28 | -30 | -220 |
Odlarion's Wysgrif Lvl 1 | 120 | 0 | 65 | 0 | 28 | 28 | -27 | -220 |
Odlarion's Wysgrif Lvl 2 | 120 | 0 | 70 | 0 | 28 | 28 | -24 | -220 |
Odlarion's Wysgrif Lvl 3 | 120 | 0 | 75 | 0 | 28 | 28 | -21 | -220 |
Odlarion's Wysgrif Lvl 4 | 120 | 0 | 80 | 0 | 28 | 28 | -18 | -220 |
Odlarion's Wysgrif Lvl 5 | 120 | 0 | 85 | 0 | 28 | 28 | -15 | -220 |
Now here's a Book "minus" Staff table to compare them:
Staff | Min Level Req | MeleeAttack | MagicAttack | RangedAttack | MeleeDefence | MagicDefence | RangedDefence | HealthStat |
Gynder's Yefir vs Totem Staff | +9 | +0 | +4 | +0 | +3 | +3 | -6 | -25 |
Risgolron's Yefir vs Sapphire Staff | +20 | +0 | +6 | +0 | +6 | +6 | -12 | -52 |
Erudi's Yfrol vs Emerald Staff | +30 | +0 | +5 | +0 | +12 | +12 | -18 | -80 |
Stregarion's Yfrol vs Ruby Staff | +20 | +0 | +8 | +0 | +12 | +12 | -20 | -110 |
Sinlorion's Wysgrif vs Amethyst Staff | +20 | +0 | +6 | +0 | +18 | +18 | -22 | -140 |
Hudolwyr's Wysgrif vs Diamond Staff | +20 | +0 | +10 | +0 | +24 | +24 | -28 | -170 |
Odlarion's Wysgrif vs Dragonstone Staff | +30 | +0 | +10 | +0 | +28 | +28 | -30 | -220 |
Odlarion's Wysgrif Lvl 1 vs Dragonstone Staff 1 | +30 | +0 | +11 | +0 | +28 | +28 | -27 | -220 |
Odlarion's Wysgrif Lvl 2 vs Dragonstone Staff 2 | +30 | +0 | +12 | +0 | +28 | +28 | -24 | -220 |
Odlarion's Wysgrif Lvl 3 vs Dragonstone Staff 3 | +30 | +0 | +13 | +0 | +28 | +28 | -21 | -220 |
Odlarion's Wysgrif Lvl 4 vs Dragonstone Staff 4 | +30 | +0 | +14 | +0 | +28 | +28 | -18 | -220 |
Odlarion's Wysgrif Lvl 5 vs Dragonstone Staff 5 | +30 | +0 | +15 | +0 | +28 | +28 | -15 | -220 |
Book Spells
Books have their own set of spells. They use the same resources as their staff counterparts however, the minimum level requirement for spell progression is a bit higher for books. To give you a better picture of that, check out this spell comparison table:
Staff Spells | Book Spells | |||||
Spell | Min Level Req | Magic Attack | Spell | Min Level Req | Magic Attack | |
Shadow Blast | 1 | 2 | Shadow Bolt | 10 | 5 | |
Natures Fury | 5 | 4 | Razor Leaves | 20 | 10 | |
Death Wave | 15 | 7 | Hex | 30 | 15 | |
Vortex | 28 | 12 | Torrent Surge | 40 | 20 | |
Mystic Blast | 40 | 14 | Hydro Burst | 50 | 25 | |
Magic Breath | 52 | 20 | Void Wave | 60 | 30 | |
Summon Hell Hound | 67 | 25 | Raise Dead | 70 | 35 | |
Air Ball | 80 | 28 | Tornado | 80 | 40 | |
Fury Fists | 85 | 32 | Summon Wind Familiar | 90 | 45 | |
Concussion Beams | 95 | 40 | Arcane Nova | 100 | 50 | |
Ice Spikes | 99 | 45 | Frost Breath | 107 | 55 | |
Summon Ember Fiend | 107 | 50 | Life Drain | 115 | 60 | |
Shatterfrost Bomb | 114 | 55 | Blizzard | 120 | 65 | |
Meteor Storm | 120 | 60 | Starfall | 125 | 70 | |
Glacial Commet | 130 | 65 | Chrono Freeze | 130 | 75 |
And here's a Book Spell "minus" Staff Spell to compare the two:
Book vs Staff | Min Level Req | Magic Attack |
Shadow Bolt vs Shadow Blast | +9 | +3 |
Razor Leaves vs Natures Fury | +15 | +6 |
Hex vs Death Wave | +15 | +8 |
Torrent Surge vs Vortex | +12 | +8 |
Hydro Burst vs Mystic Blast | +10 | +11 |
Void Wave vs Magic Breath | +8 | +10 |
Raise Dead vs Summon Hell Hound | +3 | +10 |
Tornado vs Air Ball | 0 | +12 |
Summon Wind Familiar vs Fury Fists | +5 | +13 |
Arcane Nova vs Concussion Beams | +5 | +10 |
Frost Breath vs Ice Spikes | +8 | +10 |
Life Drain vs Summon Ember Fiend | +8 | +10 |
Blizzard vs Shatterfrost Bomb | +6 | +10 |
Starfall vs Meteor Storm | +5 | +10 |
Chrono Freeze vs Glacial Commet | 0 | +10 |
All in all, books offer stronger magic attack and superior defences than staves but it comes with increased fish consumption (negative health) and additional negative ranged defence.
Omni Key
The Omni Key is the only key that can open Primordial, Aether, Arcane, Astral, and Void Chests. They can be obtained via Combat from the Mountain Monsters:
Name | QTY | Chance % |
Juvenile Cave Fairy | 1 | 0.56% |
Cave Fairy | 1 | 0.69% |
Ice Troll | 1 | 0.83% |
Blazing Montanite | 1 | 1.39% |
Montanite Ice Titan | 1 | 3.13% |
Montanite Fire Titan | 2 | 4.17% |
Woodcutting
Woodcutting Skill gets expanded targets upto LV 130. It is the only way to loot a Primordial Chest.
These actions require you to have already completed the 'Way of the Axe V' quest.
Overgrowth - Tangled Pass | Overgrowth - Choking Hollow | Overgrowth - Razorvine Thicket | Overgrowth - Brambled Throat | Overgrowth - The Heart | |
Min Level Req | 85 | 100 | 110 | 120 | 130 |
XP per Hour | 650 | 800 | 950 | 1150 | 1350 |
Required Tool | Orichalcum Axe | Orichalcum Axe | Orichalcum Axe | Orichalcum Axe | Orichalcum Axe |
Drop 1 | Enchanted Log | Enchanted Log | Enchanted Log | Enchanted Log | Enchanted Log |
QTY per hour | 20 | 25 | 36 | 45 | 50 |
Drop 2 | Living Log | Living Log | Living Log | Living Log | Living Log |
QTY per hour | 18 | 24 | 30 | 40 | 48 |
Random Reward 1 | Primordial Chest | Primordial Chest | Primordial Chest | Primordial Chest | Primordial Chest |
QTY | 2 | 2 | 2 | 2 | 2 |
Chance % | 4.17% | 8.33% | 12.50% | 16.67% | 20.83% |
Random Reward 2 | Omni Shard | Omni Shard | Omni Shard | Omni Shard | Omni Shard |
QTY | 1 | 1 | 1 | 1 | 1 |
Chance % | 0.13% | 0.18% | 0.51% | 1.01% | 2.03% |
Primordial Chests
Primordial Chests are exclusive to the woodcutting profession and it requires an Omni Key to open. They primarily contain Primodial Shards but can occasionally contain Aether and Arcane Shards as well.
Loot | Chance % | QTY |
PRIMORDIAL SHARD | 54% | 1 |
AETHER SHARD | 20% | 1 |
PRIMORDIAL SHARD | 10% | 2 |
ARCANE SHARD | 10% | 1 |
PRIMORDIAL SHARD | 5% | 3 |
OMNI SHARD | 1% | 1 |
Or more simply:
Loot | Chance % | QTY |
PRIMORDIAL SHARD | 69% | 1~3 |
AETHER SHARD | 20% | 1 |
ARCANE SHARD | 10% | 1 |
OMNI SHARD | 1% | 1 |
Firemaking
Firemaking gets charcoal recipes which will have an important use in the future.
Recipe | Min Level Req | XP per Hour | Hourly Rate | Input | QTY | Output | QTY |
Charcoal - Log | 30 | 80 | 120 | Log | 1 | Charcoal | 1 |
Charcoal - Oak - Log | 50 | 300 | 100 | Oak Log | 1 | Charcoal | 2 |
Charcoal - Willow - Log | 70 | 450 | 90 | Willow Log | 1 | Charcoal | 3 |
Charcoal - Maple - Log | 80 | 550 | 80 | Maple Log | 1 | Charcoal | 4 |
Charcoal - Redwood - Log | 90 | 600 | 75 | Redwood Log | 1 | Charcoal | 5 |
Charcoal - Magical - Log | 100 | 750 | 72 | Magical Log | 1 | Charcoal | 6 |
Charcoal - Ash - Log | 110 | 900 | 60 | Ash Log | 1 | Charcoal | 7 |
Charcoal - Enchanted - Log | 120 | 1050 | 40 | Enchanted Log | 1 | Charcoal | 8 |
Charcoal - Living - Log | 130 | 1300 | 36 | Living Log | 1 | Charcoal | 10 |
Fishing
Fishing gets expanded targets up to level 130. These targets require stronger fishing tools which are available in the Shop. It is also the only way to loot an Aether Chest.
These actions require you to have already completed the 'Bait and String V' quest.
Raw Sphinx Fish | Raw Shaw | Raw Vanishing Perch | Raw Viper Bass | Raw Water Serpent | Raw Whiskfin | |
Min Level Required | 105 | 110 | 115 | 120 | 125 | 130 |
Xp per Hour | 950 | 1000 | 1150 | 1300 | 1450 | 1600 |
Required Tool | Titanium Fishing Rod | Titanium Fishing Rod | Magic net | Magic net | Harpoon | Harpoon |
Drop 1 | Raw Sphinx Fish | Raw Shaw | Raw Vanishing Perch | Raw Viper Bass | Raw Water Serpent | Raw Whiskfin |
QTY | 45 | 36 | 36 | 45 | 45 | 45 |
Random Reward 1 | Aether Chest | Aether Chest | Aether Chest | Aether Chest | Aether Chest | Aether Chest |
QTY | 2 | 2 | 2 | 2 | 2 | 2 |
Chance % | 4.17% | 6.25% | 8.33% | 12.50% | 16.67% | 20.83% |
Random Reward 2 | Omni Shard | Omni Shard | Omni Shard | Omni Shard | Omni Shard | Omni Shard |
QTY | 1 | 1 | 1 | 1 | 1 | 1 |
Chance % | 0.13% | 0.18% | 0.18% | 0.51% | 1.01% | 2.03% |
Aether Chests
Aether Chests are exclusive to the Fishing profession and it requires an Omni Key to open. They primarily contain Aether Shards but can occasionally contain Arcane and Astral Shards.
Loot | Chance % | QTY |
AETHER SHARD | 54% | 1 |
ARCANE SHARD | 20% | 1 |
AETHER SHARD | 10% | 2 |
ASTRAL SHARD | 10% | 1 |
AETHER SHARD | 5% | 3 |
OMNI SHARD | 1% | 1 |
Or simply:
Loot | Chance % | QTY |
AETHER SHARD | 69% | 1~3 |
ARCANE SHARD | 20% | 1 |
ASTRAL SHARD | 10% | 1 |
OMNI SHARD | 1% | 1 |
Cooking
If there are new fish, then there will ofcourse be new cooked fish. New recipes up to LV 130!
Sphinx Fish | Shaw | Vanishing Perch | Viper Bass | Water Serpent | Whiskfin | |
Min Level Requied | 105 | 110 | 115 | 120 | 125 | 130 |
XP per Hour | 950 | 1000 | 1150 | 1300 | 1450 | 1600 |
Success % | 33 | 50 | 54 | 45 | 45 | 45 |
Input | Raw Sphinx Fish | Raw Shaw | Raw Vanishing Perch | Raw Viper Bass | Raw Water Serpent | Raw Whiskfin |
QTY | 1 | 1 | 1 | 1 | 1 | 1 |
Output | Cooked Sphinx Fish | Cooked Shaw | Cooked Vanishing Perch | Cooked Viper Bass | Cooked Water Serpent | Cooked Whiskfin |
QTY | 1 | 1 | 1 | 1 | 1 | 1 |
This is how much health they restore:
Fish | Heal Amount |
Cooked Sphinx Fish | 84 |
Cooked Shaw | 90 |
Cooked Vanishing Perch | 95 |
Cooked Viper Bass | 102 |
Cooked Water Serpent | 110 |
Cooked Whiskfin | 120 |
Mining
Mining also gets expanded targets up to LV 130. It is the only way to loot Astral Chests.
These actions require that you have already completed the `Way of the Pickaxe V` quest.
Beyond the Gate | Petrified Garden | Buried Courtyard | Gilded Halls | Throne Room | |
Min Level Required | 105 | 110 | 115 | 120 | 130 |
Xp per Hour | 1100 | 1250 | 1400 | 1550 | 1700 |
Required Tool | Orichalcum Pickaxe | Orichalcum Pickaxe | Orichalcum Pickaxe | Orichalcum Pickaxe | Orichalcum Pickaxe |
Drop 1 | Orichalcum Ore | Orichalcum Ore | Orichalcum Ore | Orichalcum Ore | Orichalcum Ore |
QTY | 20 | 25 | 36 | 45 | 50 |
Drop 2 | Dragonstone | Dragonstone | Dragonstone | Dragonstone | Dragonstone |
QTY | 10 | 15 | 20 | 25 | 36 |
Drop 3 | Charcoal | Charcoal | Charcoal | Charcoal | Charcoal |
QTY | 30 | 40 | 50 | 60 | 75 |
Random Reward 1 | Astral Chest | Astral Chest | Astral Chest | Astral Chest | Astral Chest |
QTY | 2 | 2 | 2 | 2 | 2 |
Chance% | 4.17% | 8.33% | 12.50% | 16.67% | 20.83% |
Random Reward 2 | Omni Shard | Omni Shard | Omni Shard | Omni Shard | Omni Shard |
QTY | 1 | 1 | 1 | 1 | 1 |
Chance% | 0.13% | 0.18% | 0.51% | 1.01% | 2.03% |
Astral Chests
Astral Chests are exclusive to the Mining profession and it requires an Omni Key to open. They primarily contain Astral Shards but can occasionally contain Void and Primordial Shards.
Loot | Chance % | QTY |
ASTRAL SHARD | 54% | 1 |
VOID SHARD | 20% | 1 |
ASTRAL SHARD | 10% | 2 |
PRIMORDIAL SHARD | 10% | 1 |
ASTRAL SHARD | 5% | 3 |
OMNI SHARD | 1% | 1 |
Or simply:
Loot | Chance % | QTY |
ASTRAL SHARD | 69% | 1~3 |
VOID SHARD | 20% | 1 |
PRIMORDIAL SHARD | 10% | 1 |
OMNI SHARD | 1% | 1 |
Smithing
Smithing gets several new recipes: Nail Recipes for Mithril, Runite, and Orichalcum Bars, Shard recipes which can be smithed into Dagger Fragments, and Fragment Recipes to merge those fragments into usable weapons.
Mithril Nail | Runite Nail | Orichalcum Nail | Effyd Cledyr Fragment | Haearn Cledyr Fragment | Ithrith Cledyr Fragment | Adama Cledyr Fragment | Rhun Cledyr Fragment | Itanus Cledyr Fragment | Orcalith Cledyr Fragment | |
Min Level Required | 20 | 55 | 80 | 45 | 60 | 75 | 90 | 100 | 110 | 120 |
XP per Hour | 100 | 200 | 340 | 300 | 450 | 600 | 750 | 900 | 1200 | 1500 |
Rate | 20 | 20 | 20 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Input 1 | Mithril Bar | Runite Bar | Orichalcum Bar | Primordial Shard | Aether Shard | Primordial Shard | Primordial Shard | Aether Shard | Primordial Shard | Omni Shard |
QTY | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 1 |
Input 2 | Arcane Shard | Arcane Shard | Arcane Shard | Aether Shard | Astral Shard | Arcane Shard | Primordial Shard | |||
QTY | 1 | 1 | 2 | 2 | 3 | 3 | 4 | |||
Input 3 | Astral Shard | Void Shard | Void Shard | Astral Shard | Void Shard | Astral Shard | Astral Shard | |||
QTY | 1 | 1 | 2 | 2 | 3 | 3 | 4 | |||
Output | Mithril Nail | Runite Nail | Orichalcum Nail | Effyd Cledyr Fragment | Haearn Cledyr Fragment | Ithrith Cledyr Fragment | Adama Cledyr Fragment | Rhun Cledyr Fragment | Itanus Cledyr Fragment | Orcalith Cledyr Fragment |
QTY | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
And here are the requirements to Merge the new fragments together:
Effyd Cledyr | Haearn Cledyr | Ithrith Cledyr | Adama Cledyr | Rhun Cledyr | Itanus Cledyr | Orcalith Cledyr | |
Min Level Required | 45 | 60 | 75 | 90 | 100 | 110 | 120 |
Input 1 | Effyd Cledyr Fragment | Haearn Cledyr Fragment | Ithrith Cledyr Fragment | Adama Cledyr Fragment | Rhun Cledyr Fragment | Itanus Cledyr Fragment | Orcalith Cledyr Fragment |
QTY | 20 | 20 | 30 | 30 | 40 | 40 | 40 |
Input 2 | Flux | Flux | Flux | Flux | Flux | Flux | Flux |
QTY | 10 | 20 | 40 | 80 | 160 | 320 | 640 |
Output | Effyd Cledyr | Haearn Cledyr | Ithrith Cledyr | Adama Cledyr | Rhun Cledyr | Itanus Cledyr | Orcalith Cledyr |
QTY | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Crafting
Crafting also gets several new recipes: Plank Recipes from Maple, Ash, and Living Logs, Plot recipes which are used for Farming, Shard recipes which can be crafted into Book Fragments, and Fragment Recipes to merge those fragments into usable weapons.
Min Level Required | XP per Hour | Rate | Input 1 | QTY | Input 2 | QTY | Input 3 | QTY | Output | QTY | |
Small Plank | 30 | 100 | 10 | Maple Log | 1 | Small Plank | 3 | ||||
Medium Plank | 60 | 150 | 10 | Ash Log | 1 | Medium Plank | 3 | ||||
Large Plank | 80 | 200 | 10 | Living Log | 1 | Large Plank | 3 | ||||
Small Plot | 40 | 150 | 1 | Small Plank | 200 | Mithril Nail | 60 | Fertile Soil | 10 | Small Plot | 1 |
Medium Plot | 70 | 250 | 1 | Medium Plank | 200 | Runite Nail | 120 | Fertile Soil | 20 | Medium Plot | 1 |
Large Plot | 90 | 350 | 1 | Large Plank | 200 | Orichalcum Nail | 240 | Fertile Soil | 40 | Large Plot | 1 |
Gynder's Yefir Fragment | 45 | 300 | 1 | Aether Shard | 1 | Arcane Shard | 1 | Void Shard | 1 | Gynder's Yefir Fragment | 1 |
Risgolron's Yefir Fragment | 60 | 450 | 1 | Primordial Shard | 1 | Arcane Shard | 1 | Astral Shard | 1 | Risgolron's Yefir Fragment | 1 |
Erudi's Yfrol Fragment | 75 | 600 | 1 | Aether Shard | 2 | Astral Shard | 2 | Void Shard | 2 | Erudi's Yfrol Fragment | 1 |
Stregarion's Yfrol Fragment | 90 | 750 | 1 | Primordial Shard | 2 | Arcane Shard | 2 | Void Shard | 2 | Stregarion's Yfrol Fragment | 1 |
Sinlorion's Wysgrif Fragment | 100 | 900 | 1 | Primordial Shard | 3 | Aether Shard | 3 | Astral Shard | 3 | Sinlorion's Wysgrif Fragment | 1 |
Hudolwyr's Wysgrif Fragment | 110 | 1200 | 1 | Aether Shard | 3 | Arcane Shard | 3 | Void Shard | 3 | Hudolwyr's Wysgrif Fragment | 1 |
Odlarion's Wysgrif Fragment | 120 | 1500 | 1 | Omni Shard | 1 | Aether Shard | 4 | Arcane Shard | 4 | Odlarion's Wysgrif Fragment | 1 |
These are the requirements to merge the fragments into Books:
Gynder's Yefir | Risgolron's Yefir | Erudi's Yfrol | Stregarion's Yfrol | Sinlorion's Wysgrif | Hudolwyr's Wysgrif | Odlarion's Wysgrif | |
Min Level Required | 45 | 60 | 75 | 90 | 100 | 110 | 120 |
Input 1 | Gynder's Yefir Fragment | Risgolron's Yefir Fragment | Erudi's Yfrol Fragment | Stregarion's Yfrol Fragment | Sinlorion's Wysgrif Fragment | Hudolwyr's Wysgrif Fragment | Odlarion's Wysgrif Fragment |
QTY | 20 | 20 | 30 | 30 | 40 | 40 | 80 |
Input 2 | Flux | Flux | Flux | Flux | Flux | Flux | Flux |
QTY | 10 | 20 | 40 | 80 | 160 | 320 | 640 |
Output | Gynder's Yefir | Risgolron's Yefir | Erudi's Yfrol | Stregarion's Yfrol | Sinlorion's Wysgrif | Hudolwyr's Wysgrif | Odlarion's Wysgrif |
QTY | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Thieving
Theiving continues their pursuit of the mysterious man. They gets expanded targets up to LV 130. It is the only way to loot Void Chests.
These actions require that you have already completed the `Special Assignment V` Quest.
Forgotten Quarry | Winding Tunnel | Catacombs | Lost Sanctum | Hidden Vault | |
Min Level Required | 100 | 107 | 115 | 122 | 130 |
XP per Hour | 900 | 1100 | 1300 | 1500 | 1700 |
Random Reward 1 | Void Chest | Void Chest | Void Chest | Void Chest | Void Chest |
QTY | 2 | 2 | 2 | 2 | 2 |
Chance % | 4.17% | 8.33% | 12.50% | 16.67% | 20.83% |
Random Reward 2 | Omni Shard | Omni Shard | Omni Shard | Omni Shard | Omni Shard |
QTY | 1 | 1 | 1 | 1 | 1 |
Chance % | 0.13% | 0.18% | 0.51% | 1.01% | 2.03% |
Void Chests are exclusive to the Theiving profession and it requires an Omni Key to open. They primarily contain Void Shards but can occasionally contain Primordial and Aether Shards.
Void Chests
Loot | Chance % | QTY |
VOID SHARD | 54% | 1 |
PRIMORDIAL SHARD | 20% | 1 |
VOID SHARD | 10% | 2 |
AETHER SHARD | 10% | 1 |
VOID SHARD | 5% | 3 |
OMNI SHARD | 1% | 1 |
Or simply:
Loot | Chance % | QTY |
VOID SHARD | 59% | 1~3 |
PRIMORDIAL SHARD | 20% | 1 |
AETHER SHARD | 10% | 1 |
OMNI SHARD | 1% | 1 |
Fletching
Fletching Shard Recipes which can be crafted into Crossbow Fragments and Fragment Recipes to merge those fragments into usable weapons.
Effyd Kiel Fragment | Haearn Kiel Fragment | Ithrith Kiel Fragment | Adama Kiel Fragment | Rhun Kiel Fragment | Vinget Kiel Fragment | Deuion Kiel Fragment | |
Min Level Required | 45 | 60 | 75 | 90 | 100 | 110 | 120 |
XP per Hour | 300 | 450 | 600 | 750 | 900 | 1200 | 1500 |
Input 1 | Primordial Shard | Primordial Shard | Aether Shard | Primordial Shard | Aether Shard | Primordial Shard | Omni Shard |
QTY | 1 | 1 | 2 | 2 | 3 | 3 | 1 |
Input 2 | Arcane Shard | Aether Shard | Arcane Shard | Arcane Shard | Astral Shard | Arcane Shard | Primordial Shard |
QTY | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Input 3 | Void Shard | Astral Shard | Void Shard | Astral Shard | Void Shard | Void Shard | Void Shard |
QTY | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Output | Effyd Kiel Fragment | Haearn Kiel Fragment | Ithrith Kiel Fragment | Adama Kiel Fragment | Rhun Kiel Fragment | Vinget Kiel Fragment | Deuion Kiel Fragment |
QTY | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Here's how to merge those Fragments into Crossbows
Effyd Kiel | Haearn Kiel | Ithrith Kiel | Adama Kiel | Rhun Kiel | Vinget Kiel | Deuion Kiel | |
Min Level Requires | 45 | 60 | 75 | 90 | 100 | 110 | 120 |
Input 1 | Effyd Kiel Fragment | Haearn Kiel Fragment | Ithrith Kiel Fragment | Adama Kiel Fragment | Rhun Kiel Fragment | Vinget Kiel Fragment | Deuion Kiel Fragment |
QTY | 20 | 20 | 30 | 30 | 40 | 40 | 80 |
Input 2 | Flux | Flux | Flux | Flux | Flux | Flux | Flux |
QTY | 10 | 20 | 40 | 80 | 160 | 320 | 640 |
Output | Effyd Kiel | Haearn Kiel | Ithrith Kiel | Adama Kiel | Rhun Kiel | Vinget Kiel | Deuion Kiel |
QTY | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Alchemy
Alchemy unlocks its Brew subskill which allows players to make useful potions and poisons. These materials come from Farming Skils while the Compediums can be bought from the Shop.
Recipe | Min Level Required | XP per Hour | Rate | Required Manual | Input 1 | QTY | Input 2 | QTY | Output | QTY |
Healing Potion (S) | 20 | 200 | 10 | Alchemist's Compendium Vol I | Glimmer Leaf | 10 | Widow's Cherries | 10 | Healing Potion (S) | 1 |
Healing Potion (M) | 60 | 400 | 10 | Alchemist's Compendium Vol II | Riparis | 10 | Lindwyn Berries | 10 | Healing Potion (M) | 1 |
Healing Potion (L) | 90 | 700 | 10 | Alchemist's Compendium Vol III | Shimmerweed | 10 | Alderskorn Berries | 10 | Healing Potion (L) | 1 |
Healing Potion (XL) | 110 | 1100 | 10 | Alchemist's Compendium Vol IV | Frost Blossom | 10 | Evigor Fruit | 10 | Healing Potion (XL) | 1 |
Melee Boost (S) | 60 | 600 | 1 | Alchemist's Compendium Vol II | Riparis | 10 | Styrgarm | 10 | Melee Boost (S) | 1 |
Melee Boost (L) | 95 | 900 | 1 | Alchemist's Compendium Vol IV | Shimmerweed | 10 | Styrgarm | 10 | Melee Boost (L) | 1 |
Magic Boost (S) | 60 | 600 | 1 | Alchemist's Compendium Vol II | Riparis | 10 | Blomsbryd | 10 | Magic Boost (S) | 1 |
Magic Boost (L) | 95 | 900 | 1 | Alchemist's Compendium Vol IV | Shimmerweed | 10 | Blomsbryd | 10 | Magic Boost (L) | 1 |
Ranged Boost (S) | 60 | 600 | 1 | Alchemist's Compendium Vol II | Riparis | 10 | Ornflower | 10 | Ranged Boost (S) | 1 |
Ranged Boost (L) | 95 | 900 | 1 | Alchemist's Compendium Vol IV | Shimmerweed | 10 | Ornflower | 10 | Ranged Boost (L) | 1 |
Defence Boost (S) | 30 | 300 | 1 | Alchemist's Compendium Vol I | Glimmer Leaf | 10 | Purperella | 10 | Defence Boost (S) | 1 |
Defence Boost (L) | 70 | 650 | 1 | Alchemist's Compendium Vol III | Riparis | 10 | Purperella | 10 | Defence Boost (L) | 1 |
Health Boost (S) | 30 | 300 | 1 | Alchemist's Compendium Vol I | Glimmer Leaf | 10 | Lyfbloom | 10 | Health Boost (S) | 1 |
Health Boost (L) | 70 | 650 | 1 | Alchemist's Compendium Vol III | Riparis | 10 | Lyfbloom | 10 | Health Boost (L) | 1 |
Fools Berry Extract | 40 | 250 | 10 | Alchemist's Compendium Vol I | Glimmer Leaf | 1 | Fool's Berry | 10 | Fools Berry Extract | 10 |
Lumelila Toxin | 80 | 450 | 10 | Alchemist's Compendium Vol III | Shimmerweed | 1 | Lumelila | 10 | Lumelila Toxin | 10 |
Here's how much Health each potion restores:
Healing Potion | Min Level Required | Health Restored | Rate | Heal per Hour |
S | 30 | 100 | 10 | 1000 |
M | 60 | 180 | 10 | 1800 |
L | 90 | 270 | 10 | 2700 |
XL | 110 | 350 | 10 | 3500 |
Forging
Forging gets several new recipes: Refining Shards, Infusing new weaposn, and Obtaining Elixiums from the new items.
Refining Shards
Forging refine gets new recipes: Pushing a Shard further into its cycle. It has a 2:1 transformation ratio.
The Shard Cycle: Primordial-->Aether-->Arcane-->Astral-->Void--Primordial
Recipe | Min Level Requires | XP per Hour | Rate | Input 1 | QTY | Output | QTY |
Aether Shard | 10 | 50 | 10 | Primordial Shard | 2 | Aether Shard | 1 |
Arcane Shard | 10 | 50 | 10 | Aether Shard | 2 | Arcane Shard | 1 |
Astral Shard | 10 | 50 | 10 | Arcane Shard | 2 | Astral Shard | 1 |
Void Shard | 10 | 50 | 10 | Astral Shard | 2 | Void Shard | 1 |
Primordial Shard | 10 | 50 | 10 | Void Shard | 2 | Primordial Shard | 1 |
New Infuse Recipes
Orcalith Cledyr (Orichalcum Dagger), Odlarion's Wysgrif (Destroyer's Manuscript), and Deuion Kiel (God's Fang) are the strongest dagger, book, and crossbow available. They can be further improved by infusing them. Here's what you need to do that:
Recipe | Min Forging Level Required | XP per Hour | Rate | Input 1 | QTY | Input 2 | QTY | Input 3 | QTY | Output | QTY |
Infused Orcalith Cledyr | 85 | 2000 | 1 | Orcalith Cledyr | 1 | Extra Large Elixium | 20 | Melee Boost (L) | 50 | Infused Orcalith Cledyr | 1 |
Infused Odlarion's Wysgrif | 85 | 4000 | 1 | Odlarion's Wysgrif | 1 | Extra Large Elixium | 20 | Magic Boost (L) | 50 | Infused Odlarion's Wysgrif | 1 |
Infused Deuion Kiel | 85 | 4000 | 1 | Deuion Kiel | 1 | Extra Large Elixium | 20 | Ranged Boost (L) | 50 | Infused Deuion Kiel | 1 |
New Obtain-Elixium Recipes
Recipe | Skill 1 | Skill 1 Min Level Required | Skill 2 | Skill 2 Min Level Required | Input | QTY | Output | QTY |
Effyd Cledyr | Forging | 10 | Smithing | 45 | Effyd Cledyr | 1 | Tiny Elixium | 2 |
Haearn Cledyr | Forging | 20 | Smithing | 60 | Haearn Cledyr | 1 | Tiny Elixium | 3 |
Ithrith Cledyr | Forging | 35 | Smithing | 75 | Ithrith Cledyr | 1 | Tiny Elixium | 6 |
Adama Cledyr | Forging | 45 | Smithing | 90 | Adama Cledyr | 1 | Tiny Elixium | 8 |
Rhun Cledyr | Forging | 60 | Smithing | 100 | Rhun Cledyr | 1 | Tiny Elixium | 9 |
Itanus Cledyr | Forging | 70 | Smithing | 110 | Itanus Cledyr | 1 | Tiny Elixium | 15 |
Orcalith Cledyr | Forging | 80 | Smithing | 120 | Orcalith Cledyr | 1 | Tiny Elixium | 23 |
Effyd Kiel | Forging | 10 | Fletching | 45 | Effyd Kiel | 1 | Tiny Elixium | 2 |
Haearn Kiel | Forging | 20 | Fletching | 60 | Haearn Kiel | 1 | Tiny Elixium | 3 |
Ithrith Kiel | Forging | 35 | Fletching | 75 | Ithrith Kiel | 1 | Tiny Elixium | 6 |
Adama Kiel | Forging | 45 | Fletching | 90 | Adama Kiel | 1 | Tiny Elixium | 8 |
Rhun Kiel | Forging | 60 | Fletching | 100 | Rhun Kiel | 1 | Tiny Elixium | 9 |
Vinget Kiel | Forging | 70 | Fletching | 110 | Vinget Kiel | 1 | Tiny Elixium | 15 |
Deuion Kiel | Forging | 80 | Fletching | 120 | Deuion Kiel | 1 | Tiny Elixium | 23 |
Gynder's Yefir | Forging | 10 | Crafting | 45 | Gynder's Yefir | 1 | Tiny Elixium | 2 |
Risgolron's Yefir | Forging | 20 | Crafting | 60 | Risgolron's Yefir | 1 | Tiny Elixium | 3 |
Erudi's Yfrol | Forging | 35 | Crafting | 75 | Erudi's Yfrol | 1 | Tiny Elixium | 6 |
Stregarion's Yfrol | Forging | 45 | Crafting | 90 | Stregarion's Yfrol | 1 | Tiny Elixium | 8 |
Sinlorion's Wysgrif | Forging | 60 | Crafting | 100 | Sinlorion's Wysgrif | 1 | Tiny Elixium | 9 |
Hudolwyr's Wysgrif | Forging | 70 | Crafting | 110 | Hudolwyr's Wysgrif | 1 | Tiny Elixium | 15 |
Odlarion's Wysgrif | Forging | 80 | Crafting | 120 | Odlarion's Wysgrif | 1 | Tiny Elixium | 23 |
Effyd Cledyr Lvl 1 | Forging | 80 | Smithing | 120 | Effyd Cledyr Lvl 1 | 1 | Tiny Elixium | 25 |
Effyd Cledyr Lvl 2 | Forging | 80 | Smithing | 120 | Effyd Cledyr Lvl 2 | 1 | Tiny Elixium | 27 |
Effyd Cledyr Lvl 3 | Forging | 80 | Smithing | 120 | Effyd Cledyr Lvl 3 | 1 | Tiny Elixium | 29 |
Effyd Cledyr Lvl 4 | Forging | 80 | Smithing | 120 | Effyd Cledyr Lvl 4 | 1 | Tiny Elixium | 31 |
Effyd Cledyr Lvl 5 | Forging | 80 | Smithing | 120 | Effyd Cledyr Lvl 5 | 1 | Tiny Elixium | 33 |
Deuion Kiel Lvl 1 | Forging | 80 | Fletching | 120 | Deuion Kiel Lvl 1 | 1 | Tiny Elixium | 25 |
Deuion Kiel Lvl 2 | Forging | 80 | Fletching | 120 | Deuion Kiel Lvl 2 | 1 | Tiny Elixium | 27 |
Deuion Kiel Lvl 3 | Forging | 80 | Fletching | 120 | Deuion Kiel Lvl 3 | 1 | Tiny Elixium | 29 |
Deuion Kiel Lvl 4 | Forging | 80 | Fletching | 120 | Deuion Kiel Lvl 4 | 1 | Tiny Elixium | 31 |
Deuion Kiel Lvl 5 | Forging | 80 | Fletching | 120 | Deuion Kiel Lvl 5 | 1 | Tiny Elixium | 33 |
Odlarion's Wysgrif Lvl 1 | Forging | 80 | Crafting | 120 | Odlarion's Wysgrif Lvl 1 | 1 | Tiny Elixium | 25 |
Odlarion's Wysgrif Lvl 2 | Forging | 80 | Crafting | 120 | Odlarion's Wysgrif Lvl 2 | 1 | Tiny Elixium | 27 |
Odlarion's Wysgrif Lvl 3 | Forging | 80 | Crafting | 120 | Odlarion's Wysgrif Lvl 3 | 1 | Tiny Elixium | 29 |
Odlarion's Wysgrif Lvl 4 | Forging | 80 | Crafting | 120 | Odlarion's Wysgrif Lvl 4 | 1 | Tiny Elixium | 31 |
Odlarion's Wysgrif Lvl 5 | Forging | 80 | Crafting | 120 | Odlarion's Wysgrif Lvl 5 | 1 | Tiny Elixium | 33 |
Other Game Changes
- Level cap raise to 140.
- T6 Daily and Weekly Rewards
- The Shop Sell feature now only uses 2% of the Treasury instead of 100%
- Brush Tree emissions now come from the Treasury. This is based on 30% of the Treasury, 10% of which is used per Shake.
Brush per Shake=Treasury Brush*0.3*0.1
Evolved Hero Changes
- Evolution no longer grants +1 Dice Roll to all Skills
Game Balance Changes
- Clan War- Only Evolved Heroes can be assigned in the Roster.
- Unevolved Heroes now only receive 1 QTY from Daily and Weekly Rewards.
- Checkpoint System- Transferring tools and equipment while in use will now render the whole action invalid.
- Progressive quests now give XP. Those who have finished them will have XP awared to them retroactively.
Price Cuts
- Hero Evolution Price from 700 --> 400 $BRUSH.
- Daily Wish for Wish Boost from 10 --> 7 $BRUSH
- Shop Price for Clan Items, Boosts, Fishing Tools, etc have been lowered.
New Shop Items
- New Fishing Tools
- New Compendiuims (Alchemy Potion Recipe Book)
- New Passes (Farming-Gathering Requirements)
- New Stat Boosts- These only work on actions that are FULLY within a boost's duration.
For the Devs:
Contract Changes:
*COMING SOON*
Closing Words
First of all, if you have read until here, thank you.
Grats in being up to date with the recent update!