Attack: Difference between revisions

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Melee Attack is levelled by defeating [[Monsters]]. Combat happens every minute and your total damage is calculated as follows:
Melee Attack is levelled by defeating [[Monsters]]. Combat happens every minute and your total damage is calculated as follows:


Total attack value = Melee Attack Level + Equipment bonuses<br>
{{DamageFormula|Melee}}
Alpha Combat = 1 (constant value that may change in the future)<br>
Beta Combat = 1 (constant value that may change in the future)
 
Damage per minute = (Total attack value * Alpha Combat) + (((Total attack value * 2) - Monster Melee Defence) * Beta Combat)<ref>https://github.com/PaintSwap/estfor-contracts/blob/33b17d18cd2ad049892e3af1ff9a423cae310440/contracts/Players/PlayersLibrary.sol#L292</ref>


If your Damage per minute is less than 1, then it will be rounded up to 1.
If your Damage per minute is less than 1, then it will be rounded up to 1.

Revision as of 22:49, 5 April 2023

Melee Attack is levelled by defeating Monsters. Combat happens every minute and your total damage is calculated as follows:

Total attack value = Melee Attack Level + Equipment bonuses
Alpha Combat = 1 (constant value that may change in the future)
Beta Combat = 1 (constant value that may change in the future)

Damage per minute = (Total attack value * Alpha Combat) + (((Total attack value * 2) - Melee Defence) * Beta Combat)[1]

If your Damage per minute is less than 1, then it will be rounded up to 1.

Example, as a character with level 1 stats and no equipment except the default Bronze Sword fighting the Natuow, you end up with:

Total attack value = 1 + 1
Damage per minute = (2 * 1) + (((1 * 2) - 0) * 1) = 4

Doing 4 Damage per minute to a Natuow, which has 20 Health, means you will defeat 1 Natuow every 5 minutes, or 12 per hour. Remember that Monsters also attack back every minute so you will need Food to stay alive!