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Here is a list of all monsters within Estfor Kingdom. A specific number of monsters spawn each hour to get loot off. XP is depending on how many monsters you manage to defeat in a particular hour. | Here is a list of all monsters within Estfor Kingdom. A specific number of monsters spawn each hour to get loot off. XP is depending on how many monsters you manage to defeat in a particular hour. | ||
Combat currently has three damage types: [[Attack|Melee]], [[Magic]] & [[Ranged]]. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die. | |||
* Defeating a monster with a melee weapon in Melee XP combat style will grant 100% XP to [[Attack|Melee | |||
* Defeating a monster with a magic weapon in Magic XP combat style will grant 100% XP to [[Magic]], and 33% XP to [[Health]]. | '''<u>If a hero dies during a fight, no XP will be earned for the remainder of the combat</u>''' | ||
XP is gained depending on how many [[Monsters]] you defeat and is applied only if you survive. Loot is dropped only upon defeating a monster. | |||
When engaging in combat, there are two styles to choose from: [[Attack|Melee]]/[[Magic]]/[[Ranged]] XP and [[Defence]] XP. Using the offensive style will level up your respective attack level. | |||
* Defeating a monster with a melee weapon in Melee XP combat style will grant 100% XP to [[Attack|Melee]], and 33% XP to [[Health]]. | |||
* Defeating a monster with a magic weapon in Magic XP combat style will grant 100% XP to [[Magic]], and 33% XP to [[Health]]. | |||
* Defeating a monster with a ranged weapon in Ranged XP combat style will grant 100% XP to [[Ranged]], and 33% XP to [[Health]]. | |||
* Defeating a monster with any weapon in Defence XP combat style will grant 100% XP to [[Defence]], and 33% XP to [[Health]]. | * Defeating a monster with any weapon in Defence XP combat style will grant 100% XP to [[Defence]], and 33% XP to [[Health]]. | ||
[[File:Melee_style.png]] | |||
Using the defensive style will level up your defence skill, which applies to both melee and magic defence.<ref>https://github.com/PaintSwap/estfor-contracts/blob/4d9d0bb3177e47489184cb9a705394f2d858fc81/contracts/Players/PlayersBase.sol#L432</ref> | |||
[[File:Defence_style.png]] | |||
=== Loot Drops === | === Loot Drops === | ||
Any loot that is not listed as 100% chance to drop will be awarded each day after the Oracle has been worshipped at 00:00 UTC. | Any loot that is not listed as 100% chance to drop will be awarded each day after the Oracle has been worshipped at 00:00 UTC. | ||
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|[[Grog Toad]] | |[[Grog Toad]] | ||
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{{MonsterStats|3| | {{MonsterStats|3|0|0|3|0|0|50|120|100}} | ||
The grog toad means no harm, but suffers no incursion. Both its saliva and sweat contain powerful neurotoxins. Under no circumstances should this toad be licked. | The grog toad means no harm, but suffers no incursion. Both its saliva and sweat contain powerful neurotoxins. Under no circumstances should this toad be licked. | ||
{{LootDropsHeader}} | {{LootDropsHeader}} | ||
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{{LootDrops|[[Anurgat]]|1328|2}} | {{LootDrops|[[Anurgat]]|1328|2}} | ||
{{LootDrops|[[Quartz Infused Feather]]|664|1}} | {{LootDrops|[[Quartz Infused Feather]]|664|1}} | ||
{{LootDrops|[[Flux]]|60|1}} | |||
{{LootDrops|[[Scorching Chaps]]|8|1}} | {{LootDrops|[[Scorching Chaps]]|8|1}} | ||
{{LootDropsFooter}} | {{LootDropsFooter}} | ||
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{{LootDrops|[[Iron Ore]]|65535|1}} | {{LootDrops|[[Iron Ore]]|65535|1}} | ||
{{LootDrops|[[White Death Spore]]|1328|1}} | {{LootDrops|[[White Death Spore]]|1328|1}} | ||
{{LootDrops|[[Flux]]|600|1}} | |||
{{LootDropsFooter}} | {{LootDropsFooter}} | ||
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{{LootDrops|[[Small Bone]]|65535|1}} | {{LootDrops|[[Small Bone]]|65535|1}} | ||
{{LootDrops|[[Feather]]|65535|10}} | {{LootDrops|[[Feather]]|65535|10}} | ||
{{LootDrops|[[Flux]]|600|1}} | |||
{{LootDrops|[[Scorching Bracers]]|8|1}} | {{LootDrops|[[Scorching Bracers]]|8|1}} | ||
{{LootDropsFooter}} | {{LootDropsFooter}} | ||
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This is an old dragon, its life and experiences stretching across the regions. With exposure to the spirits of the world, it has only grown in power. | This is an old dragon, its life and experiences stretching across the regions. With exposure to the spirits of the world, it has only grown in power. | ||
{{LootDropsHeader}} | {{LootDropsHeader}} | ||
{{LootDrops|[[Flux]]|65535|1}} | |||
{{LootDrops|[[Dragon Bone]]|65535|5}} | {{LootDrops|[[Dragon Bone]]|65535|5}} | ||
{{LootDrops|[[Dragon Teeth]]|65535|1}} | {{LootDrops|[[Dragon Teeth]]|65535|1}} | ||
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Deep in the canyons of Verdurest, the erkad breed. It is not often that one leaves the greater nest, but they always travel with a caravan of death. | Deep in the canyons of Verdurest, the erkad breed. It is not often that one leaves the greater nest, but they always travel with a caravan of death. | ||
{{LootDropsHeader}} | {{LootDropsHeader}} | ||
{{LootDrops|[[Flux]]|65535|1}} | |||
{{LootDrops|[[String]]|65535|10}} | {{LootDrops|[[String]]|65535|10}} | ||
{{LootDrops|[[Poison]]|65535|2}} | {{LootDrops|[[Poison]]|65535|2}} |
Latest revision as of 07:24, 30 January 2024
Here is a list of all monsters within Estfor Kingdom. A specific number of monsters spawn each hour to get loot off. XP is depending on how many monsters you manage to defeat in a particular hour.
Combat currently has three damage types: Melee, Magic & Ranged. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die.
If a hero dies during a fight, no XP will be earned for the remainder of the combat
XP is gained depending on how many Monsters you defeat and is applied only if you survive. Loot is dropped only upon defeating a monster.
When engaging in combat, there are two styles to choose from: Melee/Magic/Ranged XP and Defence XP. Using the offensive style will level up your respective attack level.
- Defeating a monster with a melee weapon in Melee XP combat style will grant 100% XP to Melee, and 33% XP to Health.
- Defeating a monster with a magic weapon in Magic XP combat style will grant 100% XP to Magic, and 33% XP to Health.
- Defeating a monster with a ranged weapon in Ranged XP combat style will grant 100% XP to Ranged, and 33% XP to Health.
- Defeating a monster with any weapon in Defence XP combat style will grant 100% XP to Defence, and 33% XP to Health.
Using the defensive style will level up your defence skill, which applies to both melee and magic defence.[1]
Loot Drops
Any loot that is not listed as 100% chance to drop will be awarded each day after the Oracle has been worshipped at 00:00 UTC.
Monsters
Name | Description | Image | |||||||||||||||||||||||||||||||||||||||
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Natuow |
This herbivore is a denizen of the deep forest. The natuow is known for being fiercely territorial, despite its kind appearance.
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Grog Toad |
The grog toad means no harm, but suffers no incursion. Both its saliva and sweat contain powerful neurotoxins. Under no circumstances should this toad be licked.
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Uffinch |
The uffinch is a curious critter. Its camoflauging feathers and unassuming beak hide the razor sharp teeth it uses to consume the remains of dead animals.
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Naturaracnid |
A weaver of webs, the naturaracnid is as at home in the treetops as it is in the understory. There are many varieties of naturaracnid, each with their own strengths.
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Dragon Frog |
Though referred to as a frod, this creature is actually the infant form of a dragon. What variety it becomes is based largely upon its environment, rather than its genetics.
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Elder Burgof |
Seemingly constructed from the bones of the forest itself, the burgoff is said to hold incredible magical potential. This has never been proven, as they do not displey this supposed arcanic leaning outwardly.
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Grand Tree Imp |
A variety of imps can be found throughout the regions. They are not born, but conglomerated from bits of the evironment drawn to the far-flung shards of the Radiat stone.
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Banoxnid |
An offshoot of the naturaracnid, the banoxnid is a highly venomous resident of Estfor. It carries its venom in the tips of its legs, leaving traces wherever it goes.
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Arcane Dragon |
This dragon matured in the mysterious region of Plutonis, which is known for the strange effect it has on those that reside there.
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Snapper Bug |
Originating in the otherworldy reaches of Plutonis, this creature is strange and malformed. It can (and will) eat anything it comes across that can give it energy for continued survival.
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Snufflequarg |
Distant cousin to the burgof, the snufflequarg can be domesticated. In the wild, it is an omniverous scavenger.
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Obgora |
The obgora is technically edible, though that is where its practicality starts and ends. It is a marvel that this creature manages to exist with so few advantages to keep it alive. Perhaps its lot in the circle of life is that of a meal for the bigger fish.
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Lossuth |
Lossuth are large and terrifying creatures. Frequenting both salty and fresh water, they are a threat to the limbs of any overboard soul. Fortunately, they cannot travel in the shallows. Not yet.
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Squiggle Egg |
A young snufflequarg, still deeply connected to the underbrush from which it is formed.
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Quartz Eagle |
The quartz eagles is the most beautiful attendant of the Estfor horizon. Their feathers are highly sought after, leading to a serial over-hunting of the breed. Pity.
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Dweller Bat |
Beneath the surface is an entirely other world. The controlling creature of this biome is the dweller bat. Supposedly, millions live throughout the caves that run beneath all of the regions. Occasionally a traveler claims to have heard them speak in the common tongue.
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Ancient Ent |
Though unproven, it is thought that the ents are the product of a burgof left to mature for centuries. Few of these creatures exist, as they spend no fewer than one hundred years in the form of a simple tree before bursting forth as a powerful protector of the forest.
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Rockhawk |
Large and aggravating, rockhawks are the result of a creature trying to survive in a wastelend. Originating in the stone deserts of Espan, these crafty animals have evolved to consume minerals, carrying them in their flesh and digesting them across decades.
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Qrakur |
These curious birds can mimic almost any sound that they may encounter. Explorers often say that they bring good tidings.
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Elemental Dragon |
This is an old dragon, its life and experiences stretching across the regions. With exposure to the spirits of the world, it has only grown in power.
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Erkad |
Deep in the canyons of Verdurest, the erkad breed. It is not often that one leaves the greater nest, but they always travel with a caravan of death.
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