Monsters: Difference between revisions

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Here is a list of all monsters within Estfor Kingdom. A specific number of monsters spawn each hour to get loot off. XP is depending on how many monsters you manage to defeat in a particular hour.
Here is a list of all monsters within Estfor Kingdom. A specific number of monsters spawn each hour to get loot off. XP is depending on how many monsters you manage to defeat in a particular hour.


=== Combat Styles XP ===
Combat currently has three damage types: [[Attack|Melee]], [[Magic]] & [[Ranged]]. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die.
* Defeating a monster with a melee weapon in Melee XP combat style will grant 100% XP to [[Attack|Melee attack]], and 33% XP to [[Health]].  
 
* Defeating a monster with a magic weapon in Magic XP combat style will grant 100% XP to [[Magic]], and 33% XP to [[Health]].  
'''<u>If a hero dies during a fight, no XP will be earned for the remainder of the combat</u>'''
 
XP is gained depending on how many [[Monsters]] you defeat and is applied only if you survive. Loot is dropped only upon defeating a monster.
 
When engaging in combat, there are two styles to choose from: [[Attack|Melee]]/[[Magic]]/[[Ranged]] XP and [[Defence]] XP. Using the offensive style will level up your respective attack level.
* Defeating a monster with a melee weapon in Melee XP combat style will grant 100% XP to [[Attack|Melee]], and 33% XP to [[Health]].
* Defeating a monster with a magic weapon in Magic XP combat style will grant 100% XP to [[Magic]], and 33% XP to [[Health]].
* Defeating a monster with a ranged weapon in Ranged XP combat style will grant 100% XP to [[Ranged]], and 33% XP to [[Health]].
* Defeating a monster with any weapon in Defence XP combat style will grant 100% XP to [[Defence]], and 33% XP to [[Health]].
* Defeating a monster with any weapon in Defence XP combat style will grant 100% XP to [[Defence]], and 33% XP to [[Health]].
[[File:Melee_style.png]]


Using the defensive style will level up your defence skill, which applies to both melee and magic defence.<ref>https://github.com/PaintSwap/estfor-contracts/blob/4d9d0bb3177e47489184cb9a705394f2d858fc81/contracts/Players/PlayersBase.sol#L432</ref>
[[File:Defence_style.png]]
=== Loot Drops ===
=== Loot Drops ===
Any loot that is not listed as 100% chance to drop will be awarded each day after the Oracle has been worshipped at 00:00 UTC.
Any loot that is not listed as 100% chance to drop will be awarded each day after the Oracle has been worshipped at 00:00 UTC.
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|[[Grog Toad]]
|[[Grog Toad]]
|
|
{{MonsterStats|3|3|0|3|0|0|50|120|100}}
{{MonsterStats|3|0|0|3|0|0|50|120|100}}
The grog toad means no harm, but suffers no incursion. Both its saliva and sweat contain powerful neurotoxins. Under no circumstances should this toad be licked.
The grog toad means no harm, but suffers no incursion. Both its saliva and sweat contain powerful neurotoxins. Under no circumstances should this toad be licked.
{{LootDropsHeader}}
{{LootDropsHeader}}
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|[[Snapper Bug]]
|[[Snapper Bug]]
|
|
{{MonsterStats|180|0|0|20|0|0|200|250|75}}
{{MonsterStats|18|0|0|20|0|0|200|250|75}}
Originating in the otherworldy reaches of Plutonis, this creature is strange and malformed. It can (and will) eat anything it comes across that can give it energy for continued survival.
Originating in the otherworldy reaches of Plutonis, this creature is strange and malformed. It can (and will) eat anything it comes across that can give it energy for continued survival.
{{LootDropsHeader}}
{{LootDropsHeader}}
Line 175: Line 188:
{{LootDrops|[[Nature Key]]|2800|1}}
{{LootDrops|[[Nature Key]]|2800|1}}
{{LootDrops|[[Rufarum]]|1328|1}}
{{LootDrops|[[Rufarum]]|1328|1}}
{{LootDrops|[[Rufarum]]|1328|1}}
{{LootDrops|[[Rigob Cloth]]|1328|1}}
{{LootDropsFooter}}
{{LootDropsFooter}}
||
||
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{{LootDrops|[[Anurgat]]|1328|2}}
{{LootDrops|[[Anurgat]]|1328|2}}
{{LootDrops|[[Quartz Infused Feather]]|664|1}}
{{LootDrops|[[Quartz Infused Feather]]|664|1}}
{{LootDrops|[[Flux]]|60|1}}
{{LootDrops|[[Scorching Chaps]]|8|1}}
{{LootDrops|[[Scorching Chaps]]|8|1}}
{{LootDropsFooter}}
{{LootDropsFooter}}
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{{LootDrops|[[Iron Ore]]|65535|1}}
{{LootDrops|[[Iron Ore]]|65535|1}}
{{LootDrops|[[White Death Spore]]|1328|1}}
{{LootDrops|[[White Death Spore]]|1328|1}}
{{LootDrops|[[Flux]]|600|1}}
{{LootDropsFooter}}
{{LootDropsFooter}}
||
||
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{{LootDrops|[[Small Bone]]|65535|1}}
{{LootDrops|[[Small Bone]]|65535|1}}
{{LootDrops|[[Feather]]|65535|10}}
{{LootDrops|[[Feather]]|65535|10}}
{{LootDrops|[[Flux]]|600|1}}
{{LootDrops|[[Scorching Bracers]]|8|1}}
{{LootDrops|[[Scorching Bracers]]|8|1}}
{{LootDropsFooter}}
{{LootDropsFooter}}
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This is an old dragon, its life and experiences stretching across the regions. With exposure to the spirits of the world, it has only grown in power.
This is an old dragon, its life and experiences stretching across the regions. With exposure to the spirits of the world, it has only grown in power.
{{LootDropsHeader}}
{{LootDropsHeader}}
{{LootDrops|[[Flux]]|65535|1}}
{{LootDrops|[[Dragon Bone]]|65535|5}}
{{LootDrops|[[Dragon Bone]]|65535|5}}
{{LootDrops|[[Dragon Teeth]]|65535|1}}
{{LootDrops|[[Dragon Teeth]]|65535|1}}
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Deep in the canyons of Verdurest, the erkad breed. It is not often that one leaves the greater nest, but they always travel with a caravan of death.
Deep in the canyons of Verdurest, the erkad breed. It is not often that one leaves the greater nest, but they always travel with a caravan of death.
{{LootDropsHeader}}
{{LootDropsHeader}}
{{LootDrops|[[Flux]]|65535|1}}
{{LootDrops|[[String]]|65535|10}}
{{LootDrops|[[String]]|65535|10}}
{{LootDrops|[[Poison]]|65535|2}}
{{LootDrops|[[Poison]]|65535|2}}

Latest revision as of 07:24, 30 January 2024

Here is a list of all monsters within Estfor Kingdom. A specific number of monsters spawn each hour to get loot off. XP is depending on how many monsters you manage to defeat in a particular hour.

Combat currently has three damage types: Melee, Magic & Ranged. Food is needed to fight monsters (otherwise you will probably die). Combat rounds occur every minute. Your character will attack a monster once, and the monster will attack your character. This repeats until either you kill all the spawned monsters for that hour, an hour passes, or you die.

If a hero dies during a fight, no XP will be earned for the remainder of the combat

XP is gained depending on how many Monsters you defeat and is applied only if you survive. Loot is dropped only upon defeating a monster.

When engaging in combat, there are two styles to choose from: Melee/Magic/Ranged XP and Defence XP. Using the offensive style will level up your respective attack level.

  • Defeating a monster with a melee weapon in Melee XP combat style will grant 100% XP to Melee, and 33% XP to Health.
  • Defeating a monster with a magic weapon in Magic XP combat style will grant 100% XP to Magic, and 33% XP to Health.
  • Defeating a monster with a ranged weapon in Ranged XP combat style will grant 100% XP to Ranged, and 33% XP to Health.
  • Defeating a monster with any weapon in Defence XP combat style will grant 100% XP to Defence, and 33% XP to Health.

Melee style.png


Using the defensive style will level up your defence skill, which applies to both melee and magic defence.[1]


Defence style.png

Loot Drops

Any loot that is not listed as 100% chance to drop will be awarded each day after the Oracle has been worshipped at 00:00 UTC.

Monsters

Name Description Image
Natuow
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
1 0 0 0 0 0 20 100 100

This herbivore is a denizen of the deep forest. The natuow is known for being fiercely territorial, despite its kind appearance.

Item Chance Amount (per kill)
Small Bone 100% 1
Natuow Hide 100% 1
Natuow.jpg
Grog Toad
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
3 0 0 3 0 0 50 120 100

The grog toad means no harm, but suffers no incursion. Both its saliva and sweat contain powerful neurotoxins. Under no circumstances should this toad be licked.

Item Chance Amount (per kill)
Small Bone 100% 1
Poison 10.13% 1
Flixora 1.83% 1
Grog Toad.jpg
Uffinch
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
0 5 0 0 5 0 60 150 100

The uffinch is a curious critter. Its camoflauging feathers and unassuming beak hide the razor sharp teeth it uses to consume the remains of dead animals.

Item Chance Amount (per kill)
Small Bone 100% 1
Feather 100% 5
Leaf Fragments 1.83% 1
Quartz Infused Feather 0.92% 1
Uffinch.jpg
Naturaracnid
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
3 3 3 4 4 3 80 150 100

A weaver of webs, the naturaracnid is as at home in the treetops as it is in the understory. There are many varieties of naturaracnid, each with their own strengths.

Item Chance Amount (per kill)
String 100% 1
Naturaracnid.jpg
Dragon Frog
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
5 5 0 5 5 0 100 200 100

Though referred to as a frod, this creature is actually the infant form of a dragon. What variety it becomes is based largely upon its environment, rather than its genetics.

Item Chance Amount (per kill)
Small Bone 100% 1
Becara Grass 2.03% 1
Dragon Frog.jpg
Elder Burgof
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
0 10 0 4 10 0 120 200 75

Seemingly constructed from the bones of the forest itself, the burgoff is said to hold incredible magical potential. This has never been proven, as they do not displey this supposed arcanic leaning outwardly.

Item Chance Amount (per kill)
Medium Bone 100% 1
BlueCanar 1.14% 2
Elder Burgof.jpg
Grand Tree Imp
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
10 10 0 10 10 0 160 250 75

A variety of imps can be found throughout the regions. They are not born, but conglomerated from bits of the evironment drawn to the far-flung shards of the Radiat stone.

Item Chance Amount (per kill)
Willow Log 100% 1
Mithril Axe 5.07% 1
Master Body 0.01% 1
Grand Tree Imp.jpg
Banoxnid
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
3 12 3 0 15 3 180 250 75

An offshoot of the naturaracnid, the banoxnid is a highly venomous resident of Estfor. It carries its venom in the tips of its legs, leaving traces wherever it goes.

Item Chance Amount (per kill)
String 100% 2
Poison 15.26% 1
Scorching Cowl 0.01% 1
Banoxnid.jpg
Arcane Dragon
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
5 15 15 5 15 15 250 250 75

This dragon matured in the mysterious region of Plutonis, which is known for the strange effect it has on those that reside there.

Item Chance Amount (per kill)
Dragon Bone 100% 1
Dragon Teeth 1.01% 1
Master Boots 0.01% 1
Arcane Dragon.jpg
Snapper Bug
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
18 0 0 20 0 0 200 250 75

Originating in the otherworldy reaches of Plutonis, this creature is strange and malformed. It can (and will) eat anything it comes across that can give it energy for continued survival.

Item Chance Amount (per kill)
Medium Bone 100% 1
Nature Key 4.27% 1
Hura Root 2.03% 1
Snapper Bug.jpg
Snufflequarg
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
25 20 20 25 20 25 230 350 75

Distant cousin to the burgof, the snufflequarg can be domesticated. In the wild, it is an omniverous scavenger.

Item Chance Amount (per kill)
Large Bone 100% 1
Leaf Fragments 2.03% 4
Anurgat 2.03% 1
Bark Chunk 1.01% 1
Snufflequarg.jpg
Obgora
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
30 0 0 35 0 0 250 350 50

The obgora is technically edible, though that is where its practicality starts and ends. It is a marvel that this creature manages to exist with so few advantages to keep it alive. Perhaps its lot in the circle of life is that of a meal for the bigger fish.

Item Chance Amount (per kill)
Aqua Key 4.27% 1
Scorching Body 0.01% 1
Obgora.jpg
Lossuth
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
35 0 0 40 0 0 280 350 50

Lossuth are large and terrifying creatures. Frequenting both salty and fresh water, they are a threat to the limbs of any overboard soul. Fortunately, they cannot travel in the shallows. Not yet.

Item Chance Amount (per kill)
Lossuth Teeth 1.01% 1
Lossuth Scale 1.01% 2
Lossuth.jpg
Squiggle Egg
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
0 45 30 30 30 30 320 450 50

A young snufflequarg, still deeply connected to the underbrush from which it is formed.

Item Chance Amount (per kill)
Small Bone 100% 1
Nature Key 4.27% 1
Rufarum 2.03% 1
Rigob Cloth 2.03% 1
Squiggle Egg.jpg
Quartz Eagle
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
55 0 20 55 35 0 360 450 50

The quartz eagles is the most beautiful attendant of the Estfor horizon. Their feathers are highly sought after, leading to a serial over-hunting of the breed. Pity.

Item Chance Amount (per kill)
Large Bone 100% 1
Feather 100% 10
Anurgat 2.03% 2
Quartz Infused Feather 1.01% 1
Flux 0.09% 1
Scorching Chaps 0.01% 1
Quartz Eagle.jpg
Dweller Bat
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
65 0 30 60 60 0 400 500 50

Beneath the surface is an entirely other world. The controlling creature of this biome is the dweller bat. Supposedly, millions live throughout the caves that run beneath all of the regions. Occasionally a traveler claims to have heard them speak in the common tongue.

Item Chance Amount (per kill)
Large Bone 100% 1
Bat Wing 2.03% 1
Quava Silk 2.03% 1
Master Bracers 0.01% 1
Dweller Bat.jpg
Ancient Ent
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
30 80 0 50 80 10 420 500 50

Though unproven, it is thought that the ents are the product of a burgof left to mature for centuries. Few of these creatures exist, as they spend no fewer than one hundred years in the form of a simple tree before bursting forth as a powerful protector of the forest.

Item Chance Amount (per kill)
Redwood Log 100% 2
Enchanted Acorn 5.07% 1
Adamantine Axe 4.58% 1
Master Hat 0.01% 1
Ancient Ent.jpg
Rockhawk
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
70 30 30 100 30 30 450 600 50

Large and aggravating, rockhawks are the result of a creature trying to survive in a wastelend. Originating in the stone deserts of Espan, these crafty animals have evolved to consume minerals, carrying them in their flesh and digesting them across decades.

Item Chance Amount (per kill)
Small Bone 100% 1
Feather 100% 2
Iron Ore 100% 1
White Death Spore 2.03% 1
Flux 0.92% 1
Rockhawk.jpg
Qrakur
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
130 70 0 170 70 30 560 600 50

These curious birds can mimic almost any sound that they may encounter. Explorers often say that they bring good tidings.

Item Chance Amount (per kill)
Small Bone 100% 1
Feather 100% 10
Flux 0.92% 1
Scorching Bracers 0.01% 1
Qrakur.jpg
Elemental Dragon
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
200 200 200 200 100 200 1000 1000 10

This is an old dragon, its life and experiences stretching across the regions. With exposure to the spirits of the world, it has only grown in power.

Item Chance Amount (per kill)
Flux 100% 1
Dragon Bone 100% 5
Dragon Teeth 100% 1
Dragon Key 4.27% 1
Dragon Scale 0.61% 1
Dragonstone Staff 0.01% 1
Elemental Dragon.jpg
Erkad
Swords.png
Magic hat.png
Bow.svg
Shield melee.png
Shield magic.png
Shield ranged.svg
Heart.png
XP (per hour) Amount (per hour)
250 250 250 150 250 250 2000 2000 10

Deep in the canyons of Verdurest, the erkad breed. It is not often that one leaves the greater nest, but they always travel with a caravan of death.

Item Chance Amount (per kill)
Flux 100% 1
String 100% 10
Poison 100% 2
Nature Key 4.27% 1
Venom Pouch 2.03% 1
Master Trousers 0.01% 1
Erkad.jpg