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{{#seo:|description=Enhance your hero with an array of wearables and weapons. Elevate their battle performance by boosting their stats, enabling them to unleash greater offensive power while fortifying their defenses.}} | |||
Combat Equipment: | Combat Equipment: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |||
|[[Bronze Helmet]] | |[[Bronze Helmet]] | ||
| | |Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Helmet. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|-2|1|2}} | ||
|- | |- | ||
|[[Iron Helmet]] | |[[Iron Helmet]] | ||
| | |Iron. Its very name is synonymous with strength. Brutal in its design and execution, this is the Iron Helmet. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|2|-4|2|4}} | ||
|- | |- | ||
|[[Mithril Helmet]] | |[[Mithril Helmet]] | ||
| | |Mysterious material, mithril. Light as a feather, but more protective than even iron. This Mithril Helmet will protect the wearer well. | ||
|{{BasicStats| | |{{BasicStats|2|0|0|4|-8|4|6}} | ||
|- | |- | ||
|[[Adamantine Helmet]] | |[[Adamantine Helmet]] | ||
| | |Originally used as the base material for Estfor's first crown jewelery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear this Adamantine Helmet with confidence. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|8|-8|8|10}} | ||
|- | |- | ||
|[[Runite Helmet]] | |[[Runite Helmet]] | ||
| | |Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. This Runite Helmet deflects even crushing blows. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|12|-16|12|14}} | ||
|- | |- | ||
|[[Titanium Helmet]] | |[[Titanium Helmet]] | ||
| | |Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Helmet, it serves to cast aside arrow, blade, and hammer from the wearer's skull. | ||
|{{BasicStats| | |{{BasicStats|5|0|0|16|-18|16|18}} | ||
|- | |- | ||
|[[Orichalcum Helmet]] | |[[Orichalcum Helmet]] | ||
| | |The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create this Orichalcum Helmet. | ||
|{{BasicStats| | |{{BasicStats|6|0|0|22|-26|22|20}} | ||
|- | |- | ||
|[[Bronze Armor]] | |[[Bronze Armor]] | ||
| | |Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Armor. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|-2|1|2}} | ||
|- | |- | ||
|[[Iron Armor]] | |[[Iron Armor]] | ||
| | |Iron. Its very name is synonymous with strength. Brutal in its design and execution, this is the Iron Armor. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|2|-4|2|4}} | ||
|- | |- | ||
|[[Mithril Armor]] | |[[Mithril Armor]] | ||
| | |Mysterious material, mithril. Light as a feather, but more protective than even iron. This Mithril Armor will protect the wearer well. | ||
|{{BasicStats| | |{{BasicStats|2|0|0|4|-8|4|6}} | ||
|- | |- | ||
|[[Adamantine Armor]] | |[[Adamantine Armor]] | ||
| | |Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear this Adamantine Armor with confidence. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|8|-8|8|10}} | ||
|- | |- | ||
|[[Runite Armor]] | |[[Runite Armor]] | ||
| | |Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. This Runite Armor deflects even crushing blows. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|12|-16|12|14}} | ||
|- | |- | ||
|[[Titanium Armor]] | |[[Titanium Armor]] | ||
| | |Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Armor, it serves to cast aside arrow, blade, and hammer from the wearer's body. | ||
|{{BasicStats| | |{{BasicStats|5|0|0|16|-18|16|18}} | ||
|- | |- | ||
|[[Orichalcum Armor]] | |[[Orichalcum Armor]] | ||
| | |The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create this Orichalcum Armor. | ||
|{{BasicStats| | |{{BasicStats|6|0|0|22|-26|22|20}} | ||
|- | |- | ||
|[[Bronze Tassets]] | |[[Bronze Tassets]] | ||
| | |Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Tassets. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|2|-4|2|2}} | ||
|- | |- | ||
|[[Iron Tassets]] | |[[Iron Tassets]] | ||
| | |Iron. Its very name is synonymous with strength. Brutal in their design and execution, these are the Iron Tassets. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|4|-8|1|4}} | ||
|- | |- | ||
|[[Mithril Tassets]] | |[[Mithril Tassets]] | ||
| | |Mysterious material, mithril. Light as a feather, but more protective than even iron. These Mithril Tassets will protect the wearer well. | ||
|{{BasicStats| | |{{BasicStats|2|0|0|8|-12|8|6}} | ||
|- | |- | ||
|[[Adamantine Tassets]] | |[[Adamantine Tassets]] | ||
| | |Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear these Adamantine Tassets with confidence. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|10|-16|10|10}} | ||
|- | |- | ||
|[[Runite Tassets]] | |[[Runite Tassets]] | ||
| | |Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. These Runite Tassets deflect even crushing blows. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|16|-24|16|14}} | ||
|- | |- | ||
|[[Titanium Tassets]] | |[[Titanium Tassets]] | ||
| | |Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Tassets, it serves to cast aside arrow, blade, and hammer from the wearer's legs. | ||
|{{BasicStats| | |{{BasicStats|5|0|0|20|-22|20|18}} | ||
|- | |- | ||
|[[Orichalcum Tassets]] | |[[Orichalcum Tassets]] | ||
| | |The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create these Orichalcum Tassets. | ||
|{{BasicStats| | |{{BasicStats|6|0|0|26|-28|26|20}} | ||
|- | |- | ||
|[[Bronze Gauntlets]] | |[[Bronze Gauntlets]] | ||
| | |Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Gauntlets. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|-2|1|2}} | ||
|- | |- | ||
|[[Iron Gauntlets]] | |[[Iron Gauntlets]] | ||
| | |Iron. Its very name is synonymous with strength. Brutal in their design and execution, these are the Iron Gauntlets. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|2|-4|2|4}} | ||
|- | |- | ||
|[[Mithril Gauntlets]] | |[[Mithril Gauntlets]] | ||
| | |Mysterious material, mithril. Light as a feather, but more protective than even iron. These Mithril Gauntlets will protect the wearer well. | ||
|{{BasicStats| | |{{BasicStats|2|0|0|4|-8|4|6}} | ||
|- | |- | ||
|[[Adamantine Gauntlets]] | |[[Adamantine Gauntlets]] | ||
| | |Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear these Adamantine Gauntlets with confidence. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|8|-8|8|10}} | ||
|- | |- | ||
|[[Runite Gauntlets]] | |[[Runite Gauntlets]] | ||
| | |Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. These Runite Gauntlets deflect even crushing blows. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|12|-24|16|14}} | ||
|- | |- | ||
|[[Titanium Gauntlets]] | |[[Titanium Gauntlets]] | ||
| | |Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Gauntlets, it serves to cast aside arrow, blade, and hammer from the wearer's wrists and hands. | ||
|{{BasicStats| | |{{BasicStats|5|0|0|16|-18|16|18}} | ||
|- | |- | ||
|[[Orichalcum Gauntlets]] | |[[Orichalcum Gauntlets]] | ||
| | |The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create these Orichalcum Gauntlets. | ||
|{{BasicStats| | |{{BasicStats|6|0|0|22|-26|22|20}} | ||
|- | |- | ||
|[[Bronze Boots]] | |[[Bronze Boots]] | ||
| | |Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Boots. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|-1|1|2}} | ||
|- | |- | ||
|[[Iron Boots]] | |[[Iron Boots]] | ||
| | |Iron. Its very name is synonymous with strength. Brutal in their design and execution, these are the Iron Boots. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|2|-4|2|4}} | ||
|- | |- | ||
|[[Mithril Boots]] | |[[Mithril Boots]] | ||
| | |Mysterious material, mithril. Light as a feather, but more protective than even iron. These Mithril Boots will protect the wearer well. | ||
|{{BasicStats| | |{{BasicStats|2|0|0|4|-8|4|6}} | ||
|- | |- | ||
|[[Adamantine Boots]] | |[[Adamantine Boots]] | ||
| | |Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear these Adamantine Boots with confidence. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|8|-8|8|10}} | ||
|- | |- | ||
|[[Runite Boots]] | |[[Runite Boots]] | ||
| | |Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. These Runite Boots deflect even crushing blows. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|12|-16|12|14}} | ||
|- | |- | ||
|[[Titanium Boots]] | |[[Titanium Boots]] | ||
| | |Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Boots, it serves to cast aside arrow, blade, and hammer from the wearer's shins and feet. | ||
|{{BasicStats| | |{{BasicStats|5|0|0|16|-18|16|18}} | ||
|- | |- | ||
|[[Orichalcum Boots]] | |[[Orichalcum Boots]] | ||
| | |The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create these Orichalcum Boots. | ||
|{{BasicStats| | |{{BasicStats|6|0|0|22|-26|22|20}} | ||
|- | |- | ||
|[[Bronze Shield]] | |[[Bronze Shield]] | ||
| | |Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Shield. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|3|-6|3|2}} | ||
|- | |- | ||
|[[Iron Shield]] | |[[Iron Shield]] | ||
| | |Iron. Its very name is synonymous with strength. Brutal in its design and execution, this is the Iron Shield. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|6|-12|6|4}} | ||
|- | |- | ||
|[[Mithril Shield]] | |[[Mithril Shield]] | ||
| | |Mysterious material, mithril. Light as a feather, but more protective than even iron. This Mithril Shield will protect the wearer well. | ||
|{{BasicStats| | |{{BasicStats|2|0|0|12|-18|12|6}} | ||
|- | |- | ||
|[[Adamantine Shield]] | |[[Adamantine Shield]] | ||
| | |Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Bear this Adamantine Shield with confidence. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|12|-20|12|10}} | ||
|- | |- | ||
|[[Runite Shield]] | |[[Runite Shield]] | ||
| | |Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. This Runite Shield deflects even crushing blows. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|18|-22|18|14}} | ||
|- | |- | ||
|[[Titanium Shield]] | |[[Titanium Shield]] | ||
| | |Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Shield, it serves to cast aside arrow, blade, and hammer from the bearer. | ||
|{{BasicStats| | |{{BasicStats|5|0|0|24|-28|24|18}} | ||
|- | |- | ||
|[[Orichalcum Shield]] | |[[Orichalcum Shield]] | ||
| | |The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create this Orichalcum Shield. | ||
|{{BasicStats| | |{{BasicStats|6|0|0|28|-30|28|20}} | ||
|- | |- | ||
|[[Sapphire Amulet]] | |[[Sapphire Amulet]] | ||
| | |A charm of sapphire is essential to all new adventurers. The stone assists its owner in combat awareness, which can mean the difference between life and death in the many regions of Estfor. | ||
|{{BasicStats| | |{{BasicStats|1|1|1|1|1|1|0}} | ||
|- | |- | ||
|[[Emerald Amulet]] | |[[Emerald Amulet]] | ||
| | |For the tempered adventurer that has chosen the path of the blade, emerald is a worthy totem. It feeds the responsive mind needed to succeed in close-quarter combat. | ||
|{{BasicStats| | |{{BasicStats|3|0|0|3|0|0|5}} | ||
|- | |- | ||
|[[Ruby Amulet]] | |[[Ruby Amulet]] | ||
| | |The budding mage is not complete without a talisman of ruby. The red stone seems to harbor mystical qualities that can be harnessed by those tapped into the diat of Estfor. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|4|0|0|4|0|12}} | ||
|- | |- | ||
|[[Amethyst Amulet]] | |[[Amethyst Amulet]] | ||
| | |Amethyst is known to enhance the analytical vision of the wearer. It can often be found embedded in bows made by long-weathered fletchers. | ||
|{{BasicStats|0|0|0|0}} | |{{BasicStats|0|0|6|0|0|6|18}} | ||
|- | |- | ||
|[[Diamond Amulet]] | |[[Diamond Amulet]] | ||
| | |Supposedly, long before the Primdiat Age, diamond was merely a piece of glittering status. Following the mythical Disruption of the Spheres, however, it was one of many natural items that revealed their true purpose. Those bearing the ever more rare diamond anmulet are granted prowess in combat. | ||
|{{BasicStats| | |{{BasicStats|3|3|3|3|3|3|26}} | ||
|- | |- | ||
|[[Dragonstone Amulet]] | |[[Dragonstone Amulet]] | ||
|The | |Not much is known of dragonstone. It takes many forms, but the kingdom's foremost alchemists have been unable to identify the source of its power. It seems to be neither prim nor diat, though one thing is clear. The one that bears dragonstone into combat is rendered nearly invulnerable. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|10|10|10|40}} | ||
|- | |- | ||
|[[Apprentice Hat]] | |[[Apprentice Hat]] | ||
| | |Though students of the arcane arts have no uniform or traditional organization, this hat is a widely recognized symbol of the study. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|1|-2|0}} | ||
|- | |- | ||
|[[Mage Hood]] | |[[Mage Hood]] | ||
| | |In the old days, followers of the primdiat were persecuted. As such, the hood was adopted to keep identities safe. Mages still wear them today, showing honor to this troubled past. | ||
|{{BasicStats|0| | |{{BasicStats|0|1|0|2|3|-6|1}} | ||
|- | |- | ||
|[[Sorcerer Hat]] | |[[Sorcerer Hat]] | ||
| | |Though students of the arcane arts have no uniform or traditional organization, this hat is a widely recognized symbol of the study. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|2|2|-4|2}} | ||
|- | |- | ||
|[[ | |[[Seer's Hood]] | ||
| | |The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|3|4|-8|4}} | ||
|- | |- | ||
|[[Shaman Hood]] | |[[Shaman Hood]] | ||
| | |In the old days, followers of the primdiat were persecuted. As such, the hood was adopted to keep identities safe. Mages still wear them today, showing honor to this troubled past. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|8|10|-18|6}} | ||
|- | |- | ||
|[[Master Hat]] | |[[Master Hat]] | ||
| | |This hat is a well known symbol of the mastery of primdiat magic. From combat to illusion, the wearer of this hat is sure to be a learned practitioner. | ||
| | |{{BasicStats|0|2|0|10|12|-18|8}} | ||
|- | |- | ||
|[[Apprentice Body]] | |[[Apprentice Body]] | ||
| | |These vestments keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|1|-2|0}} | ||
|- | |- | ||
|[[Mage Body]] | |[[Mage Body]] | ||
| | |These vestments feed the primal connection of the wearing mage. They are the most commonly worn vestments of the primdiat mages. | ||
|{{BasicStats|0| | |{{BasicStats|0|1|0|2|2|-4|2}} | ||
|- | |- | ||
|[[Sorcerer Body]] | |[[Sorcerer Body]] | ||
| | |A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These vestments indicate that the wearer has lessons to teach. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|4|6|-8|4}} | ||
|- | |- | ||
|[[Seers Body]] | |[[Seers Body]] | ||
|The | |The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|4|8|-8|6}} | ||
|- | |- | ||
|[[Shaman Body]] | |[[Shaman Body]] | ||
| | |A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|8|12|-16|8}} | ||
|- | |- | ||
|[[Master Body]] | |[[Master Body]] | ||
| | |Do not attempt to reckon with a true master. These vestments are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. | ||
| | |{{BasicStats|0|2|0|10|16|-20|10}} | ||
|- | |- | ||
|[[Apprentice Trousers]] | |[[Apprentice Trousers]] | ||
| | |These trousers keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|2|2|-4|0}} | ||
|- | |- | ||
|[[Mage Trousers]] | |[[Mage Trousers]] | ||
| | |These trousers feed the primal connection of the wearing mage. They are the most commonly worn trousers of the primdiat mages. | ||
|{{BasicStats|0| | |{{BasicStats|0|1|0|2|4|-4|2}} | ||
|- | |- | ||
|[[Sorcerer Trousers]] | |[[Sorcerer Trousers]] | ||
| | |A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These trousers indicate that the wearer has lessons to teach. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|4|8|-8|4}} | ||
|- | |- | ||
|[[Seers Trousers]] | |[[Seers Trousers]] | ||
|The | |The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|10|12|-16|6}} | ||
|- | |- | ||
|[[Shaman Trousers]] | |[[Shaman Trousers]] | ||
| | |A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|12|16|-18|8}} | ||
|- | |- | ||
|[[Master Trousers]] | |[[Master Trousers]] | ||
| | |Do not attempt to reckon with a true master. These trousers are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. | ||
| | |{{BasicStats|0|2|0|14|20|-20|10}} | ||
|- | |- | ||
|[[Apprentice Gauntlets]] | |[[Apprentice Gauntlets]] | ||
| | |These gauntlets keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|1|-2|0}} | ||
|- | |- | ||
|[[Mage Bracers]] | |[[Mage Bracers]] | ||
| | |These bracers feed the primal connection of the wearing mage. They are the most commonly worn bracers of the primdiat mages. | ||
|{{BasicStats|0| | |{{BasicStats|0|1|0|2|4|-8|1}} | ||
|- | |- | ||
|[[Sorcerer Gauntlets]] | |[[Sorcerer Gauntlets]] | ||
| | |A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These gauntlets indicate that the wearer has lessons to teach. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|4|8|-8|2}} | ||
|- | |- | ||
|[[Seers Bracers]] | |[[Seers Bracers]] | ||
|The | |The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|6|10|-12|4}} | ||
|- | |- | ||
|[[Shaman Gauntlets]] | |[[Shaman Gauntlets]] | ||
| | |A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|8|12|-20|6}} | ||
|- | |- | ||
|[[Master Bracers]] | |[[Master Bracers]] | ||
| | |Do not attempt to reckon with a true master. These bracers are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. | ||
| | |{{BasicStats|0|2|0|10|16|-18|8}} | ||
|- | |- | ||
|[[Apprentice Boots]] | |[[Apprentice Boots]] | ||
| | |These boots keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. | ||
|{{BasicStats|0| | |{{BasicStats|0|0|0|1|1|-2|0}} | ||
|- | |- | ||
|[[Mage Boots]] | |[[Mage Boots]] | ||
| | |These boots feed the primal connection of the wearing mage. They are the most commonly worn boots of the primdiat mages. | ||
|{{BasicStats|0| | |{{BasicStats|0|1|0|2|2|-4|1}} | ||
|- | |- | ||
|[[Sorcerer Boots]] | |[[Sorcerer Boots]] | ||
| | |A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These boots indicate that the wearer has lessons to teach. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|8|8|-12|2}} | ||
|- | |- | ||
|[[Seers Boots]] | |[[Seers Boots]] | ||
|The | |The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|8|10|-12|4}} | ||
|- | |- | ||
|[[Shaman Boots]] | |[[Shaman Boots]] | ||
| | |A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. | ||
|{{BasicStats|0| | |{{BasicStats|0|2|0|12|12|-20|6}} | ||
|- | |- | ||
|[[Master Boots]] | |[[Master Boots]] | ||
| | |Do not attempt to reckon with a true master. These boots are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. | ||
| | |{{BasicStats|0|2|0|18|18|-22|8}} | ||
|- | |- | ||
|[[Bronze Sword]] | |[[Bronze Sword]] | ||
| | |A sword crafted from the finest bronze. Use this to protect yourself or smite your enemies. | ||
|{{BasicStats| | |{{BasicStats|1|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Iron Sword]] | |[[Iron Sword]] | ||
| | |Rigid iron formed into a tool of violence. Use it for good or for evil. | ||
|{{BasicStats| | |{{BasicStats|4|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Mithril Sword]] | |[[Mithril Sword]] | ||
| | |Lightweight and razor sharp, this mithril blade uses a traditionally defensive material to lend strength to the weilder. Clearly, a caring smith created this weapon. | ||
|{{BasicStats| | |{{BasicStats|10|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Adamantine Sword]] | |[[Adamantine Sword]] | ||
| | |To pierce the strongest armors, one must carry a weapon of equal or greater strength. The structural integrity of this sword will server a hero well. | ||
|{{BasicStats| | |{{BasicStats|17|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Runite Sword]] | |[[Runite Sword]] | ||
| | |Mystical and powerful, the runite sword is often carried by experienced mercenaries and soldiers. It will make opposers think twice before baring their blades to the weilder. | ||
|{{BasicStats| | |{{BasicStats|24|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Titanium Sword]] | |[[Titanium Sword]] | ||
| | |Sleek and swift, the titanium in this sword begs for the blood of enemies. In the hands of a hero, it is well controlled. In the hands of a villain, it is chaos. | ||
|{{BasicStats| | |{{BasicStats|30|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Orichalcum Sword]] | |[[Orichalcum Sword]] | ||
| | |Crafted solely in the magma rivers beneath Mount Ora, this sword was made by the hands of the legendary smith Granga, who was the first and is still the only craftsperson to discover a means to sharpen orichalcum. | ||
|{{BasicStats| | |{{BasicStats|50|0|0|0|0|0|0}} | ||
|- | |- | ||
|[[Totem Staff]] | |[[Totem Staff]] | ||
| | |A feather from a magical creature serves to focus the wielder's diat energy. A necessity for the young mage. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|1|0|0|0|0|0}} | ||
|- | |- | ||
|[[Sapphire Staff]] | |[[Sapphire Staff]] | ||
| | |Often found in the care of a neophyte priddiat mage. The sapphire's well-balanced properties lend themselves easily to the arcane. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|4|0|0|0|0|0}} | ||
|- | |- | ||
|[[Emerald Staff]] | |[[Emerald Staff]] | ||
| | |This staff imbues the wielder with the natural combat enhancement of emerald. Routed through a staff, however, this combat energy feeds the primdiat prowess of a mage. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|10|0|0|0|0|0}} | ||
|- | |- | ||
|[[Ruby Staff]] | |[[Ruby Staff]] | ||
| | |Ruby is naturally conductive of arcana. Its tie to primdiat is innate and predictable. Journeyman mages often employ the use of this staff. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|17|0|0|0|0|0}} | ||
|- | |- | ||
|[[Amethyst Staff]] | |[[Amethyst Staff]] | ||
|A | |A skilled craftsman may utilize the ranging advantages of amethyst to empower the magic of a primdiat mage. This is particularly useful for a Seer, who reaches across the vast metaphysical distances of time and space to interpret the Primglow. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|24|0|0|0|0|0}} | ||
|- | |- | ||
|[[Diamond Staff]] | |[[Diamond Staff]] | ||
| | |Rarely carried by any aside from the most experienced Shamans, a diamond staff is both a powerful tool and a symbol of high magical status. | ||
|{{BasicStats|0|0| | |{{BasicStats|0|30|0|0|0|0|0}} | ||
|- | |- | ||
|[[Dragonstone Staff]] | |[[Dragonstone Staff]] | ||
|The staff | |The dragonstone staff is not truly understood. It is unwieldy and deadly. No less than a master of primdiat magics can hope to tame its wild power. | ||
| | |{{BasicStats|0|50|0|0|0|0|0}} | ||
|- | |||
|[[Bronze Pickaxe]] | |||
|The tool of the amateur miner. Good for those who can't afford to simply buy armor and gear that they may excavate the core materials that suit their needs. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Iron Pickaxe]] | |||
|Perhaps a tradesperson, perhaps a smith. The carrier of this pickaxe knows the value of what lies beneath the crust of Estfor. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Mithril Pickaxe]] | |||
|To reach the adamantine deposits of high altitude mines requires lightweight and nimble equipment that may also withstand the punishment of the work. Mithril is well suited for this task. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Adamantine Pickaxe]] | |||
|Those who carry this pickaxe have decided to seek fortune in the rocks of the grounnd. With this in hand, the deposits encasing diamonds may be pierced. Of course, the pickaxe carries value in its own rite. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Runite Pickaxe]] | |||
|A strange choice, to mold a pickaxe from runite, but one that could yield great riches. With this in hand, dragonstone 's only cost is sweat, blood, and determination. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Titanium Pickaxe]] | |||
|Titanium is used by the miners who making up the Mineral Guild. They consider both a signal of status and an indispensible tool. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Orichalcum Pickaxe]] | |||
|Only a handful of these pickaxes are known to exist. They were developed in the year 706 with the sole purpose of shattering the petrified amber in which a sorceror had encased the then Emperor Mallus. Upon the breaking of this prison, its fragments liquified and scattered across the lands, attracted to objects of great power. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Natuow Hood]] | |||
|Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Natuow Vestments]] | |||
|Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Natuow Tassets]] | |||
|Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Natuow Boots]] | |||
|Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Natuow Bracers]] | |||
|Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bat Wing Hat]] | |||
|Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bat Wing Vestments]] | |||
|Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bat Wing Trousers]] | |||
|Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bat Wing Boots]] | |||
|Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bat Wing Bracers]] | |||
|Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Nature Mask]] | |||
|This mask is worn by members of the Timberfolk Guild. It was designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Nature Vestments]] | |||
|These vestments are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Nature Trousers]] | |||
|These trousers are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Nature Boots]] | |||
|These boots are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Nature Bracers]] | |||
|These bracers are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Thread & Needle]] | |||
|The most staple possession of any craftsperon, the needle and thread may be used in the construction of many objects. It may also be found in the care of a soldier, in case a comrade is in need of salvation. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Magic Fire Starter]] | |||
|Though once a mystical, unexplainable device, these fire starters are now available at most markets in the Kingdom. Do not lose it, though. It may mean the difference between life and death in the wild. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Net (with stick)]] | |||
|There's nothing special about this net. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Medium net]] | |||
|You may be able to bring in a haul with this net, but don't let its weight drag you under. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Large net]] | |||
|Oh, so you're a fisherman, eh? Try this on for size. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Wood Fishing Rod]] | |||
|You gotta stay loose, relaxed. Keep your feet apart. Now, ten o'clock, two o'clock, quarter to three, tour jeté, twist, pas de deux, I'm a little teapot, then the windup... and let 'er fly! | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Harpoon]] | |||
|Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Cage]] | |||
|This cage will be the final home of certain unlucky fish. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bronze Axe]] | |||
|This axe has a head of bronze. Nothing spectacular, but it gets the job done. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Iron Axe]] | |||
|One that spends an unordinary amount of time chopping trees may find themselves in need of this iron axe. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Mithril Axe]] | |||
|Like most implements wrought of mithril, this axe is light yet sturdy. These properties are essential, as willow is hard and stern. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Adamantine Axe]] | |||
|Adamantine can be sharpened uniquely to hack through the durable and malleable fibers of maple. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Runite Axe]] | |||
|The runite axe is the preferred implement of the Timberfolk Guild. Though it may not chop the most outlandish of woods, it is perfect for the woodperson looking to make a living on the forests' bounties. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Titanium Axe]] | |||
|It takes a substance of extreme strength to chop magical trees. Fortunately, that is exactly what titanium is. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Orichalcum Axe]] | |||
|The most unique and impressive of axes, this implement can hack through any trunk with ease. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Shadow Scroll]] | |||
|Chad i karnan a imbe roske. Ne illu raiz chadat. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Nature Scroll]] | |||
|Estfor an aquos inatch. Enkron daosa inatch. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Aqua Scroll]] | |||
|Wekron ineaquos revenlo, arcadiat kol ta. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Hell Scroll]] | |||
|Sepokrus i primdeus a mara chadraiz. I Aquinus. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Air Scroll]] | |||
|Aerprim a aerdiat kolta skul a ser. Brand gryp finaerfien. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Barrage Scroll]] | |||
|Velus. Velus! VELUS! | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Freeze Scroll]] | |||
|Kelauqos imbe raiza a tur gryp blana krus. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Ancient Scroll]] | |||
|Velus radiat blana krus. Akrus ensprin en illudiat an illuprim. Radiat imbe inatch, imbe illu, imbe kron. Ines ne. Enkron ines tolo gryp darcadiat. Illus en aer. Diat gryp raiz alkrus en aquinus. Estfor kom blan krus. Estfor kom blan krus. | |||
|{{BasicStats|0|0|0|0|0|0|0}} | |||
|- | |||
|[[Bronze Arrow]] | |||
|Arrow tipped with a bronze head. | |||
|{{BasicStats|0|0|2|0|0|0|0}} | |||
|- | |||
|[[Iron Arrow]] | |||
|Arrow tipped with a iron head. | |||
|{{BasicStats|0|0|4|0|0|0|0}} | |||
|- | |||
|[[Mithril Arrow]] | |||
|Arrow tipped with a mithril head. | |||
|{{BasicStats|0|0|7|0|0|0|0}} | |||
|- | |||
|[[Adamantine Arrow]] | |||
|Arrow tipped with a adamantine head. | |||
|{{BasicStats|0|0|12|0|0|0|0}} | |||
|- | |||
|[[Runite Arrow]] | |||
|Arrow tipped with a runite head. | |||
|{{BasicStats|0|0|14|0|0|0|0}} | |||
|- | |||
|[[Titanium Arrow]] | |||
|Arrow tipped with a titanium head. | |||
|{{BasicStats|0|0|20|0|0|0|0}} | |||
|- | |||
|[[Orichalcum Arrow]] | |||
|Arrow tipped with a orichalcum head. | |||
|{{BasicStats|0|0|25|0|0|0|0}} | |||
|- | |||
|[[Basic Bow]] | |||
|A basic wooden bow. | |||
|{{BasicStats|0|0|1|0|0|0|0}} | |||
|- | |||
|[[Bone Bow]] | |||
|This strange weapons resists your pull, but it lets fly your arrow all the swifter. | |||
|{{BasicStats|0|0|4|0|0|0|0}} | |||
|- | |||
|[[Expert Bow]] | |||
|This bow was honed by a skilled craftsperson. | |||
|{{BasicStats|0|0|10|0|0|0|0}} | |||
|- | |||
|[[Spectral Bow]] | |||
|The fang-like points surrounding the grip of this deadly tool are not merely decorative, but it will be too late by the time you find out why. | |||
|{{BasicStats|0|0|17|0|0|0|0}} | |||
|- | |||
|[[Icy Bow]] | |||
|A shiver in your spine as you pull tight the string. Your heart grows faintly colder. Another bit frozen. | |||
|{{BasicStats|0|0|24|0|0|0|0}} | |||
|- | |||
|[[Glittering Bow]] | |||
|Some magics do not reveal their true power or source except to the honorable wielder. This bow contains such magic. | |||
|{{BasicStats|0|0|30|0|0|0|0}} | |||
|- | |||
|[[Godly Bow]] | |||
|Only those of the highest skill level can even dream of drawing this weapon of the gods. To fire true? This is the mark of a Divine Ranger. | |||
|{{BasicStats|0|0|50|0|0|0|0}} | |||
|- | |||
|[[Azamite Cowl]] | |||
|Cover your eyes from the sun and let your arrows fly true. | |||
|{{BasicStats|0|0|0|-2|1|1|0}} | |||
|- | |||
|[[Azamite Body]] | |||
|Brace from the wind and let your arrows fly true. | |||
|{{BasicStats|0|0|0|-2|1|1|0}} | |||
|- | |||
|[[Azamite Chaps]] | |||
|Steady your stance and let your arrows fly true. | |||
|{{BasicStats|0|0|0|-4|2|2|0}} | |||
|- | |||
|[[Azamite Bracers]] | |||
|Relax your grip and let your arrows fly true. | |||
|{{BasicStats|0|0|0|-2|1|1|0}} | |||
|- | |||
|[[Azamite Boots]] | |||
|Stand firm and let your arrows fly true. | |||
|{{BasicStats|0|0|1|-6|3|2|1}} | |||
|- | |||
|[[Hauberk Cowl]] | |||
|One with the world, this Cowl will hide you from sight. | |||
|{{BasicStats|0|0|1|-4|2|2|2}} | |||
|- | |||
|[[Hauberk Body]] | |||
|One with the world, this Tunic will hide you from sight. | |||
|{{BasicStats|0|0|1|-4|4|2|2}} | |||
|- | |||
|[[Hauberk Chaps]] | |||
|One with the world, these Chaps will hide you from sight. | |||
|{{BasicStats|0|0|1|-8|4|2|1}} | |||
|- | |||
|[[Hauberk Bracers]] | |||
|One with the world, these Bracers will hide you from sight. | |||
|{{BasicStats|0|0|1|-4|2|2|1}} | |||
|- | |||
|[[Hauberk Boots]] | |||
|One with the world, these Boots will hide you from sight. | |||
|{{BasicStats|0|0|1|-4|2|2|1}} | |||
|- | |||
|[[Garagos Cowl]] | |||
|The uniform of archers serving the Earl of Gara. | |||
|{{BasicStats|0|0|2|-4|2|2|2}} | |||
|- | |||
|[[Garagos Body]] | |||
|The uniform of archers serving the Earl of Gara. | |||
|{{BasicStats|0|0|2|-8|6|4|4}} | |||
|- | |||
|[[Garagos Chaps]] | |||
|The uniform of archers serving the Earl of Gara. | |||
|{{BasicStats|0|0|2|-8|8|4|4}} | |||
|- | |||
|[[Garagos Bracers]] | |||
|The uniform of archers serving the Earl of Gara. | |||
|{{BasicStats|0|0|2|-8|8|4|2}} | |||
|- | |||
|[[Garagos Boots]] | |||
|The uniform of archers serving the Earl of Gara. | |||
|{{BasicStats|0|0|2|-12|8|8|2}} | |||
|- | |||
|[[Eternal Cowl]] | |||
|Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. | |||
|{{BasicStats|0|0|2|-8|4|3|4}} | |||
|- | |||
|[[Eternal Body]] | |||
|Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. | |||
|{{BasicStats|0|0|2|-8|8|4|6}} | |||
|- | |||
|[[Eternal Chaps]] | |||
|Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. | |||
|{{BasicStats|0|0|2|-16|12|10|6}} | |||
|- | |||
|[[Eternal Bracers]] | |||
|Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. | |||
|{{BasicStats|0|0|2|-12|10|6|4}} | |||
|- | |||
|[[Eternal Boots]] | |||
|Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. | |||
|{{BasicStats|0|0|2|-12|10|8|4}} | |||
|- | |||
|[[Reaver Cowl]] | |||
|Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. | |||
|{{BasicStats|0|0|2|-18|10|8|6}} | |||
|- | |||
|[[Reaver Body]] | |||
|Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. | |||
|{{BasicStats|0|0|2|-16|12|8|8}} | |||
|- | |||
|[[Reaver Chaps]] | |||
|Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. | |||
|{{BasicStats|0|0|2|-18|16|12|8}} | |||
|- | |||
|[[Reaver Bracers]] | |||
|Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. | |||
|{{BasicStats|0|0|2|-20|12|8|6}} | |||
|- | |||
|[[Reaver Boots]] | |||
|Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. | |||
|{{BasicStats|0|0|2|-20|12|12|6}} | |||
|- | |||
|[[Scorching Cowl]] | |||
|First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. | |||
|{{BasicStats|0|0|2|-18|12|10|8}} | |||
|- | |||
|[[Scorching Body]] | |||
|First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. | |||
|{{BasicStats|0|0|2|-20|16|10|10}} | |||
|- | |||
|[[Scorching Chaps]] | |||
|First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. | |||
|{{BasicStats|0|0|2|-20|20|14|10}} | |||
|- | |||
|[[Scorching Bracers]] | |||
|First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. | |||
|{{BasicStats|0|0|2|-18|16|10|8}} | |||
|- | |||
|[[Scorching Boots]] | |||
|First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. | |||
|{{BasicStats|0|0|2|-22|18|18|8}} | |||
|} | |} |
Latest revision as of 17:29, 22 August 2023
Combat Equipment:
Bronze Helmet | Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Helmet. |
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Iron Helmet | Iron. Its very name is synonymous with strength. Brutal in its design and execution, this is the Iron Helmet. |
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Mithril Helmet | Mysterious material, mithril. Light as a feather, but more protective than even iron. This Mithril Helmet will protect the wearer well. |
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Adamantine Helmet | Originally used as the base material for Estfor's first crown jewelery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear this Adamantine Helmet with confidence. |
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Runite Helmet | Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. This Runite Helmet deflects even crushing blows. |
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Titanium Helmet | Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Helmet, it serves to cast aside arrow, blade, and hammer from the wearer's skull. |
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Orichalcum Helmet | The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create this Orichalcum Helmet. |
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Bronze Armor | Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Armor. |
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Iron Armor | Iron. Its very name is synonymous with strength. Brutal in its design and execution, this is the Iron Armor. |
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Mithril Armor | Mysterious material, mithril. Light as a feather, but more protective than even iron. This Mithril Armor will protect the wearer well. |
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Adamantine Armor | Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear this Adamantine Armor with confidence. |
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Runite Armor | Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. This Runite Armor deflects even crushing blows. |
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Titanium Armor | Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Armor, it serves to cast aside arrow, blade, and hammer from the wearer's body. |
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Orichalcum Armor | The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create this Orichalcum Armor. |
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Bronze Tassets | Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Tassets. |
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Iron Tassets | Iron. Its very name is synonymous with strength. Brutal in their design and execution, these are the Iron Tassets. |
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Mithril Tassets | Mysterious material, mithril. Light as a feather, but more protective than even iron. These Mithril Tassets will protect the wearer well. |
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Adamantine Tassets | Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear these Adamantine Tassets with confidence. |
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Runite Tassets | Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. These Runite Tassets deflect even crushing blows. |
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Titanium Tassets | Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Tassets, it serves to cast aside arrow, blade, and hammer from the wearer's legs. |
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Orichalcum Tassets | The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create these Orichalcum Tassets. |
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Bronze Gauntlets | Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Gauntlets. |
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Iron Gauntlets | Iron. Its very name is synonymous with strength. Brutal in their design and execution, these are the Iron Gauntlets. |
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Mithril Gauntlets | Mysterious material, mithril. Light as a feather, but more protective than even iron. These Mithril Gauntlets will protect the wearer well. |
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Adamantine Gauntlets | Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear these Adamantine Gauntlets with confidence. |
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Runite Gauntlets | Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. These Runite Gauntlets deflect even crushing blows. |
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Titanium Gauntlets | Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Gauntlets, it serves to cast aside arrow, blade, and hammer from the wearer's wrists and hands. |
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Orichalcum Gauntlets | The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create these Orichalcum Gauntlets. |
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Bronze Boots | Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Boots. |
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Iron Boots | Iron. Its very name is synonymous with strength. Brutal in their design and execution, these are the Iron Boots. |
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Mithril Boots | Mysterious material, mithril. Light as a feather, but more protective than even iron. These Mithril Boots will protect the wearer well. |
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Adamantine Boots | Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Wear these Adamantine Boots with confidence. |
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Runite Boots | Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. These Runite Boots deflect even crushing blows. |
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Titanium Boots | Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Boots, it serves to cast aside arrow, blade, and hammer from the wearer's shins and feet. |
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Orichalcum Boots | The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create these Orichalcum Boots. |
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Bronze Shield | Since the early days of smithing, bronze has been a reliable material. Though not the strongest material, the classic appeal cannot be denied. Behold the craftsmanship of the Bronze Shield. |
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Iron Shield | Iron. Its very name is synonymous with strength. Brutal in its design and execution, this is the Iron Shield. |
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Mithril Shield | Mysterious material, mithril. Light as a feather, but more protective than even iron. This Mithril Shield will protect the wearer well. |
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Adamantine Shield | Originally used as the base material for Estfor's first crown jewellery, adamantine has sinced been abandoned as a material to craft the finer things. Its strength to protect in combat, however, is legendary. Bear this Adamantine Shield with confidence. |
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Runite Shield | Runite holds magical qualities in its raw form. Refining it, however, removes all magic by separating it from the natural order. This refined runite can be used to create armor of a rarely paralleled strength. This Runite Shield deflects even crushing blows. |
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Titanium Shield | Titanium can build tall and fabled towers. It can support the weight of many beings when formed into a foundation. Here, smithed into the Titanium Shield, it serves to cast aside arrow, blade, and hammer from the bearer. |
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Orichalcum Shield | The strongest metal currently known to Estfor and its regions is Orichalcum. It is said to be so hard that when the ancient smiths attempted to shape it, it shattered every hammer used. The great smithy Chansus was the first to attempt the process using unrefined orichalcum chunks as the head of his hammer. This process is still in use today and was even used to create this Orichalcum Shield. |
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Sapphire Amulet | A charm of sapphire is essential to all new adventurers. The stone assists its owner in combat awareness, which can mean the difference between life and death in the many regions of Estfor. |
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Emerald Amulet | For the tempered adventurer that has chosen the path of the blade, emerald is a worthy totem. It feeds the responsive mind needed to succeed in close-quarter combat. |
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Ruby Amulet | The budding mage is not complete without a talisman of ruby. The red stone seems to harbor mystical qualities that can be harnessed by those tapped into the diat of Estfor. |
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Amethyst Amulet | Amethyst is known to enhance the analytical vision of the wearer. It can often be found embedded in bows made by long-weathered fletchers. |
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Diamond Amulet | Supposedly, long before the Primdiat Age, diamond was merely a piece of glittering status. Following the mythical Disruption of the Spheres, however, it was one of many natural items that revealed their true purpose. Those bearing the ever more rare diamond anmulet are granted prowess in combat. |
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Dragonstone Amulet | Not much is known of dragonstone. It takes many forms, but the kingdom's foremost alchemists have been unable to identify the source of its power. It seems to be neither prim nor diat, though one thing is clear. The one that bears dragonstone into combat is rendered nearly invulnerable. |
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Apprentice Hat | Though students of the arcane arts have no uniform or traditional organization, this hat is a widely recognized symbol of the study. |
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Mage Hood | In the old days, followers of the primdiat were persecuted. As such, the hood was adopted to keep identities safe. Mages still wear them today, showing honor to this troubled past. |
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Sorcerer Hat | Though students of the arcane arts have no uniform or traditional organization, this hat is a widely recognized symbol of the study. |
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Seer's Hood | The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. |
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Shaman Hood | In the old days, followers of the primdiat were persecuted. As such, the hood was adopted to keep identities safe. Mages still wear them today, showing honor to this troubled past. |
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Master Hat | This hat is a well known symbol of the mastery of primdiat magic. From combat to illusion, the wearer of this hat is sure to be a learned practitioner. |
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Apprentice Body | These vestments keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. |
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Mage Body | These vestments feed the primal connection of the wearing mage. They are the most commonly worn vestments of the primdiat mages. |
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Sorcerer Body | A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These vestments indicate that the wearer has lessons to teach. |
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Seers Body | The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. |
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Shaman Body | A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. |
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Master Body | Do not attempt to reckon with a true master. These vestments are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. |
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Apprentice Trousers | These trousers keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. |
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Mage Trousers | These trousers feed the primal connection of the wearing mage. They are the most commonly worn trousers of the primdiat mages. |
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Sorcerer Trousers | A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These trousers indicate that the wearer has lessons to teach. |
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Seers Trousers | The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. |
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Shaman Trousers | A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. |
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Master Trousers | Do not attempt to reckon with a true master. These trousers are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. |
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Apprentice Gauntlets | These gauntlets keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. |
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Mage Bracers | These bracers feed the primal connection of the wearing mage. They are the most commonly worn bracers of the primdiat mages. |
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Sorcerer Gauntlets | A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These gauntlets indicate that the wearer has lessons to teach. |
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Seers Bracers | The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. |
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Shaman Gauntlets | A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. |
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Master Bracers | Do not attempt to reckon with a true master. These bracers are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. |
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Apprentice Boots | These boots keep the body free in its motion. This is essential as one begins following the path of a primdiat mage.. |
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Mage Boots | These boots feed the primal connection of the wearing mage. They are the most commonly worn boots of the primdiat mages. |
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Sorcerer Boots | A sorcerer is one that has reached a milestone of understanding in the primdiat arcana. These boots indicate that the wearer has lessons to teach. |
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Seers Boots | The Primglow is the globally present aura of the arcane. It can only be viewed by a select few seers. |
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Shaman Boots | A shaman is one who can both practice and innovate the primdiat arts. They are often sought by those who wish to achieve the impossible. |
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Master Boots | Do not attempt to reckon with a true master. These boots are a warning to the ill-meaning and a comfort to the honorable. Reality is this mage's puppet. |
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Bronze Sword | A sword crafted from the finest bronze. Use this to protect yourself or smite your enemies. |
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Iron Sword | Rigid iron formed into a tool of violence. Use it for good or for evil. |
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Mithril Sword | Lightweight and razor sharp, this mithril blade uses a traditionally defensive material to lend strength to the weilder. Clearly, a caring smith created this weapon. |
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Adamantine Sword | To pierce the strongest armors, one must carry a weapon of equal or greater strength. The structural integrity of this sword will server a hero well. |
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Runite Sword | Mystical and powerful, the runite sword is often carried by experienced mercenaries and soldiers. It will make opposers think twice before baring their blades to the weilder. |
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Titanium Sword | Sleek and swift, the titanium in this sword begs for the blood of enemies. In the hands of a hero, it is well controlled. In the hands of a villain, it is chaos. |
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Orichalcum Sword | Crafted solely in the magma rivers beneath Mount Ora, this sword was made by the hands of the legendary smith Granga, who was the first and is still the only craftsperson to discover a means to sharpen orichalcum. |
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Totem Staff | A feather from a magical creature serves to focus the wielder's diat energy. A necessity for the young mage. |
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Sapphire Staff | Often found in the care of a neophyte priddiat mage. The sapphire's well-balanced properties lend themselves easily to the arcane. |
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Emerald Staff | This staff imbues the wielder with the natural combat enhancement of emerald. Routed through a staff, however, this combat energy feeds the primdiat prowess of a mage. |
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Ruby Staff | Ruby is naturally conductive of arcana. Its tie to primdiat is innate and predictable. Journeyman mages often employ the use of this staff. |
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Amethyst Staff | A skilled craftsman may utilize the ranging advantages of amethyst to empower the magic of a primdiat mage. This is particularly useful for a Seer, who reaches across the vast metaphysical distances of time and space to interpret the Primglow. |
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Diamond Staff | Rarely carried by any aside from the most experienced Shamans, a diamond staff is both a powerful tool and a symbol of high magical status. |
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Dragonstone Staff | The dragonstone staff is not truly understood. It is unwieldy and deadly. No less than a master of primdiat magics can hope to tame its wild power. |
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Bronze Pickaxe | The tool of the amateur miner. Good for those who can't afford to simply buy armor and gear that they may excavate the core materials that suit their needs. |
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Iron Pickaxe | Perhaps a tradesperson, perhaps a smith. The carrier of this pickaxe knows the value of what lies beneath the crust of Estfor. |
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Mithril Pickaxe | To reach the adamantine deposits of high altitude mines requires lightweight and nimble equipment that may also withstand the punishment of the work. Mithril is well suited for this task. |
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Adamantine Pickaxe | Those who carry this pickaxe have decided to seek fortune in the rocks of the grounnd. With this in hand, the deposits encasing diamonds may be pierced. Of course, the pickaxe carries value in its own rite. |
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Runite Pickaxe | A strange choice, to mold a pickaxe from runite, but one that could yield great riches. With this in hand, dragonstone 's only cost is sweat, blood, and determination. |
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Titanium Pickaxe | Titanium is used by the miners who making up the Mineral Guild. They consider both a signal of status and an indispensible tool. |
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Orichalcum Pickaxe | Only a handful of these pickaxes are known to exist. They were developed in the year 706 with the sole purpose of shattering the petrified amber in which a sorceror had encased the then Emperor Mallus. Upon the breaking of this prison, its fragments liquified and scattered across the lands, attracted to objects of great power. |
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Natuow Hood | Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. |
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Natuow Vestments | Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. |
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Natuow Tassets | Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. |
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Natuow Boots | Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. |
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Natuow Bracers | Made from the tanned hide of the natuow, this leather is both lightweight and strong. Perfect for quick and silent movement. |
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Bat Wing Hat | Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. |
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Bat Wing Vestments | Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. |
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Bat Wing Trousers | Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. |
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Bat Wing Boots | Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. |
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Bat Wing Bracers | Members of the Diatine Order were the first to make the knowledge of Stavecraft widely available through the distribution of their handwritten scrolls. These scrolls, like their vestments, were composed of bat wing. To this day, the most masterful craftspeople wear bat wing to show their prowess. |
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Nature Mask | This mask is worn by members of the Timberfolk Guild. It was designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. |
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Nature Vestments | These vestments are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. |
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Nature Trousers | These trousers are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. |
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Nature Boots | These boots are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. |
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Nature Bracers | These bracers are worn by members of the Timberfolk Guild. They were designed to demonstrate to the imps and sprites of the forest that the Timberfolk mean no harm. As a part of this bargain, the Guild plants two trees for every one that they harvest. |
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Thread & Needle | The most staple possession of any craftsperon, the needle and thread may be used in the construction of many objects. It may also be found in the care of a soldier, in case a comrade is in need of salvation. |
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Magic Fire Starter | Though once a mystical, unexplainable device, these fire starters are now available at most markets in the Kingdom. Do not lose it, though. It may mean the difference between life and death in the wild. |
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Net (with stick) | There's nothing special about this net. |
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Medium net | You may be able to bring in a haul with this net, but don't let its weight drag you under. |
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Large net | Oh, so you're a fisherman, eh? Try this on for size. |
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Wood Fishing Rod | You gotta stay loose, relaxed. Keep your feet apart. Now, ten o'clock, two o'clock, quarter to three, tour jeté, twist, pas de deux, I'm a little teapot, then the windup... and let 'er fly! |
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Harpoon | Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee. |
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Cage | This cage will be the final home of certain unlucky fish. |
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Bronze Axe | This axe has a head of bronze. Nothing spectacular, but it gets the job done. |
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Iron Axe | One that spends an unordinary amount of time chopping trees may find themselves in need of this iron axe. |
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Mithril Axe | Like most implements wrought of mithril, this axe is light yet sturdy. These properties are essential, as willow is hard and stern. |
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Adamantine Axe | Adamantine can be sharpened uniquely to hack through the durable and malleable fibers of maple. |
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Runite Axe | The runite axe is the preferred implement of the Timberfolk Guild. Though it may not chop the most outlandish of woods, it is perfect for the woodperson looking to make a living on the forests' bounties. |
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Titanium Axe | It takes a substance of extreme strength to chop magical trees. Fortunately, that is exactly what titanium is. |
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Orichalcum Axe | The most unique and impressive of axes, this implement can hack through any trunk with ease. |
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Shadow Scroll | Chad i karnan a imbe roske. Ne illu raiz chadat. |
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Nature Scroll | Estfor an aquos inatch. Enkron daosa inatch. |
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Aqua Scroll | Wekron ineaquos revenlo, arcadiat kol ta. |
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Hell Scroll | Sepokrus i primdeus a mara chadraiz. I Aquinus. |
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Air Scroll | Aerprim a aerdiat kolta skul a ser. Brand gryp finaerfien. |
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Barrage Scroll | Velus. Velus! VELUS! |
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Freeze Scroll | Kelauqos imbe raiza a tur gryp blana krus. |
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Ancient Scroll | Velus radiat blana krus. Akrus ensprin en illudiat an illuprim. Radiat imbe inatch, imbe illu, imbe kron. Ines ne. Enkron ines tolo gryp darcadiat. Illus en aer. Diat gryp raiz alkrus en aquinus. Estfor kom blan krus. Estfor kom blan krus. |
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Bronze Arrow | Arrow tipped with a bronze head. |
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Iron Arrow | Arrow tipped with a iron head. |
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Mithril Arrow | Arrow tipped with a mithril head. |
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Adamantine Arrow | Arrow tipped with a adamantine head. |
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Runite Arrow | Arrow tipped with a runite head. |
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Titanium Arrow | Arrow tipped with a titanium head. |
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Orichalcum Arrow | Arrow tipped with a orichalcum head. |
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Basic Bow | A basic wooden bow. |
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Bone Bow | This strange weapons resists your pull, but it lets fly your arrow all the swifter. |
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Expert Bow | This bow was honed by a skilled craftsperson. |
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Spectral Bow | The fang-like points surrounding the grip of this deadly tool are not merely decorative, but it will be too late by the time you find out why. |
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Icy Bow | A shiver in your spine as you pull tight the string. Your heart grows faintly colder. Another bit frozen. |
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Glittering Bow | Some magics do not reveal their true power or source except to the honorable wielder. This bow contains such magic. |
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Godly Bow | Only those of the highest skill level can even dream of drawing this weapon of the gods. To fire true? This is the mark of a Divine Ranger. |
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Azamite Cowl | Cover your eyes from the sun and let your arrows fly true. |
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Azamite Body | Brace from the wind and let your arrows fly true. |
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Azamite Chaps | Steady your stance and let your arrows fly true. |
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Azamite Bracers | Relax your grip and let your arrows fly true. |
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Azamite Boots | Stand firm and let your arrows fly true. |
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Hauberk Cowl | One with the world, this Cowl will hide you from sight. |
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Hauberk Body | One with the world, this Tunic will hide you from sight. |
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Hauberk Chaps | One with the world, these Chaps will hide you from sight. |
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Hauberk Bracers | One with the world, these Bracers will hide you from sight. |
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Hauberk Boots | One with the world, these Boots will hide you from sight. |
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Garagos Cowl | The uniform of archers serving the Earl of Gara. |
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Garagos Body | The uniform of archers serving the Earl of Gara. |
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Garagos Chaps | The uniform of archers serving the Earl of Gara. |
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Garagos Bracers | The uniform of archers serving the Earl of Gara. |
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Garagos Boots | The uniform of archers serving the Earl of Gara. |
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Eternal Cowl | Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. |
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Eternal Body | Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. |
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Eternal Chaps | Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. |
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Eternal Bracers | Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. |
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Eternal Boots | Gonji the Eternal is the mythical deity of rangers across the Kingdom. From the emblems the necks of Imperial Archers to the shrine by a hunter's napsack, the Face of Gonji the Eternal is meant to bring clarity and peace to those who practice the elegant art of ranging. |
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Reaver Cowl | Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. |
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Reaver Body | Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. |
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Reaver Chaps | Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. |
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Reaver Bracers | Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. |
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Reaver Boots | Reavers are an odd bunch, wearing clothing of ancient antiquity; however, their skills with a bow are legendary across all lands. |
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Scorching Cowl | First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. |
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Scorching Body | First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. |
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Scorching Chaps | First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. |
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Scorching Bracers | First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. |
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Scorching Boots | First donned by the assassins of Lord Zukon II, this almost weightless armor has become lore. Owned by few and worn by fewer, the Scorching Garb is said to remove a piece of the wearers soul for each true shot loosed. |
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